"Vertexlitgeneric"
{
	$basetexture			models\weapons\v_models\G36\magazine
   	$bumpmap  			models\weapons\v_models\G36\magazine_normal
	$phongexponenttexture		models\weapons\v_models\G36\magazine_gloss

  	$normalmapalphaenvmapmask	1
	$envmap				env_cubemap
	$envmaptint                     "[.05 .05 .05]"

	$phong				1
	$phongboost			150
	$phongalbedotint		1
	$phongfresnelranges 			"[0.1 0.25 1]"
	$halflambert			1

	$rimlight			1
	$rimlightboost			1
	$rimmask                        1
}