"Vertexlitgeneric"
{
	$basetexture			models\weapons\v_models\G36\body
   	$bumpmap			models\weapons\v_models\G36\body_normal
	$phongexponenttexture		models\weapons\v_models\G36\body_gloss

  	$normalmapalphaenvmapmask	1
	$envmap				env_cubemap
	$envmaptint                     "[.05 .05 .05]"

	$phong				1
	$phongboost			150
	$phongalbedotint		1
	$phongfresnelranges 			"[0.1 0.25 1]"
	//$halflambert			1

	$rimlight			1
	$rimlightboost			1
	$rimmask                        1
}