"Vertexlitgeneric"
{
	$basetexture			models\weapons\v_models\G36\dsm_sight
   	$bumpmap   			models\weapons\v_models\G36\dsm_sight_normal
	$phongexponenttexture		models\weapons\v_models\G36\dsm_sight_gloss
	$translucent			1

  	$normalmapalphaenvmapmask	1
	$envmap				env_cubemap
	$envmaptint			"[0.3 0.3 0.3]"
	$envmapfresnel			0.2

	$phong				1
	$phongboost 		50
	$phongalbedotint		1
	$phongalbedoboost		10
	$phongfresnelranges 			"[0.1 0.25 1]"
	$halflambert			1
}