"VertexLitGeneric"
{
	"$basetexture"			"models\weapons\v_models\El_Dorado\Diffuse"
	"$bumpmap"			"models\weapons\v_models\El_Dorado\Normal"
	"$phongexponenttexture"		"models\weapons\v_models\El_Dorado\Exponent"
	
	$nocull                     1

	// PHONG SHADING
	$phong                      	1
	$phongboost                 	33
	$phongfresnelranges         	"[1 8 4]"
	$phongalbedotint            	1
	$phongalbedoboost           	66
	$normalmapalphaphongmask  1

	// ENVIRONMENT REFLECTION
	$envmap                     	env_cubemap
	$envmaptint                 	"[1.6 1 .3]"
	$basetexturealphaenvmapmask   1

	// RIM LIGHT
	$rimlight                   		1
	$rimlightexponent           	24
	$rimlightboost              	1.2
	$rimmask                    	1
	$halflambert 			1
}


