
$modelname "weapons\v_eq_taser.mdl"

$bodygroup "studio"
{
	studio "v_eq_taser_taser_model.smd"
}
$bodygroup "studio"
{
	studio "v_eq_taser_taser_meter.smd"
}


$surfaceprop "default"

$contents "solid"

$illumposition -2.255 -17.964 -5.597

$cdmaterials "models\weapons\V_models\eq_taser\"

$attachment "1" "v_weapon.flash" 0 0 0 rotate 0 0 0

$cbox 0 0 0 0 0 0

$bbox 7.988 -7.198 -10.194 27.94 2.688 -1

$definebone "v_weapon" "" 0 0 0 0 0 89.999983 0 0 0 0 0 0
$definebone "v_weapon.parent" "v_weapon" 0 5.312175 0.201194 0 0 0 0 0 0 0 0 0
$definebone "v_weapon.doorL" "v_weapon.parent" 0.733989 -0.171604 6.248784 0 0 0 0 0 0 0 0 0
$definebone "v_weapon.doorR" "v_weapon.parent" -0.73399 -0.171604 6.248783 0 0 0 0 0 0 0 0 0
$definebone "v_weapon.trigger" "v_weapon.parent" 0.000705 -1.165952 1.162703 0 0 0 0 0 0 0 0 0
$definebone "v_weapon.flash" "v_weapon.parent" -0.003394 -0.20067 5.945557 -89.999983 -89.999928 0 0 0 0 0 0 0
$definebone "v_weapon.Bip01_L_Forearm" "" 3.688168 -0.918725 -9.193839 -12.239239 -125.857862 -41.189593 0 0 0 0 0 0
$definebone "v_weapon.Bip01_L_Hand" "v_weapon.Bip01_L_Forearm" 10.295582 0 0 -11.156233 27.900814 -147.522716 0 0 0 0 0 0
$definebone "v_weapon.Bip01_L_Finger0" "v_weapon.Bip01_L_Hand" 1.23117 0.348996 -1.249108 20.131568 0.781976 90.636884 0 0 0 0 0 0
$definebone "v_weapon.Bip01_L_Finger01" "v_weapon.Bip01_L_Finger0" 1.611104 -0.000001 0 0.000004 -1.69367 0.000002 0 0 0 0 0 0
$definebone "v_weapon.Bip01_L_Finger02" "v_weapon.Bip01_L_Finger01" 1.188944 0.000002 0 -0.064224 -3.591423 -0.658098 0 0 0 0 0 0
$definebone "v_weapon.Bip01_L_Finger1" "v_weapon.Bip01_L_Hand" 4.068595 0.143193 -0.892417 4.260917 41.597314 -1.333677 0 0 0 0 0 0
$definebone "v_weapon.Bip01_L_Finger11" "v_weapon.Bip01_L_Finger1" 1.433459 -0.000001 0 2.486125 50.552358 -2.796722 0 0 0 0 0 0
$definebone "v_weapon.Bip01_L_Finger12" "v_weapon.Bip01_L_Finger11" 1.019162 0 0 2.486126 50.552358 -2.796719 0 0 0 0 0 0
$definebone "v_weapon.Bip01_L_Finger2" "v_weapon.Bip01_L_Hand" 3.939284 0.020628 0.014986 7.250784 50.39135 1.24555 0 0 0 0 0 0
$definebone "v_weapon.Bip01_L_Finger21" "v_weapon.Bip01_L_Finger2" 1.691286 0.000002 0 2.175927 50.658865 -2.688891 0 0 0 0 0 0
$definebone "v_weapon.Bip01_L_Finger22" "v_weapon.Bip01_L_Finger21" 1.039841 -0.000002 0 2.175926 50.658988 -2.688886 0 0 0 0 0 0
$definebone "v_weapon.Bip01_L_Finger3" "v_weapon.Bip01_L_Hand" 3.58201 0.056834 0.735423 3.689908 46.689077 -4.097912 0 0 0 0 0 0
$definebone "v_weapon.Bip01_L_Finger31" "v_weapon.Bip01_L_Finger3" 1.583913 0.000001 -0.000001 -0.405362 47.016625 -4.422777 0 0 0 0 0 0
$definebone "v_weapon.Bip01_L_Finger32" "v_weapon.Bip01_L_Finger31" 1.0067 0.000002 0 -0.405362 47.016625 -4.422773 0 0 0 0 0 0
$definebone "v_weapon.Bip01_L_Finger4" "v_weapon.Bip01_L_Hand" 3.126527 0.227895 1.440082 2.586621 51.750636 -10.145709 0 0 0 0 0 0
$definebone "v_weapon.Bip01_L_Finger41" "v_weapon.Bip01_L_Finger4" 1.246394 0 0 1.267216 41.70617 -4.925031 0 0 0 0 0 0
$definebone "v_weapon.Bip01_L_Finger42" "v_weapon.Bip01_L_Finger41" 0.682895 0 -0.000001 1.267212 41.706167 -4.925027 0 0 0 0 0 0
$definebone "v_weapon.Bip01_L_ForeTwist" "" 3.688168 -0.918725 -9.193839 -12.239216 -125.857848 -94.018231 0 0 0 0 0 0
$definebone "v_weapon.Bip01_R_Forearm" "" -6.197732 2.012366 -8.289362 -9.927411 -78.163647 -117.790493 0 0 0 0 0 0
$definebone "v_weapon.Bip01_R_Hand" "v_weapon.Bip01_R_Forearm" 10.295582 0.000002 -0.000004 21.431431 3.232742 103.027442 0 0 0 0 0 0
$definebone "v_weapon.Bip01_R_Finger0" "v_weapon.Bip01_R_Hand" 1.23117 0.348996 1.249107 -15.592646 31.512038 -119.374168 0 0 0 0 0 0
$definebone "v_weapon.Bip01_R_Finger01" "v_weapon.Bip01_R_Finger0" 1.611107 0 0 0.000009 11.979291 -0.000002 0 0 0 0 0 0
$definebone "v_weapon.Bip01_R_Finger02" "v_weapon.Bip01_R_Finger01" 1.188944 0 0 -0.172679 17.1217 0.638275 0 0 0 0 0 0
$definebone "v_weapon.Bip01_R_Finger1" "v_weapon.Bip01_R_Hand" 4.068595 0.143193 0.892416 12.76779 6.199519 5.886337 0 0 0 0 0 0
$definebone "v_weapon.Bip01_R_Finger11" "v_weapon.Bip01_R_Finger1" 1.433457 0 0 -3.405433 45.609958 5.110838 0 0 0 0 0 0
$definebone "v_weapon.Bip01_R_Finger12" "v_weapon.Bip01_R_Finger11" 1.019161 -0.000001 0 -3.40543 45.610023 5.110838 0 0 0 0 0 0
$definebone "v_weapon.Bip01_R_Finger2" "v_weapon.Bip01_R_Hand" 3.939287 0.020627 -0.014986 15.319117 34.576805 13.646534 0 0 0 0 0 0
$definebone "v_weapon.Bip01_R_Finger21" "v_weapon.Bip01_R_Finger2" 1.691286 -0.000001 0 -4.927434 86.867678 2.345404 0 0 0 0 0 0
$definebone "v_weapon.Bip01_R_Finger22" "v_weapon.Bip01_R_Finger21" 1.039841 0.000002 0 -4.927438 86.867678 2.345406 0 0 0 0 0 0
$definebone "v_weapon.Bip01_R_Finger3" "v_weapon.Bip01_R_Hand" 3.582011 0.056834 -0.735423 10.871705 43.988427 20.289577 0 0 0 0 0 0
$definebone "v_weapon.Bip01_R_Finger31" "v_weapon.Bip01_R_Finger3" 1.583914 0 0 -5.144358 82.038448 4.448959 0 0 0 0 0 0
$definebone "v_weapon.Bip01_R_Finger32" "v_weapon.Bip01_R_Finger31" 1.006699 0.000002 0 -5.144359 82.038332 4.448962 0 0 0 0 0 0
$definebone "v_weapon.Bip01_R_Finger4" "v_weapon.Bip01_R_Hand" 3.126525 0.227895 -1.440081 14.289509 23.578875 19.643397 0 0 0 0 0 0
$definebone "v_weapon.Bip01_R_Finger41" "v_weapon.Bip01_R_Finger4" 1.246391 0 0 -1.032927 64.232466 4.883603 0 0 0 0 0 0
$definebone "v_weapon.Bip01_R_Finger42" "v_weapon.Bip01_R_Finger41" 0.682894 -0.000001 0 0.116142 50.988718 4.990061 0 0 0 0 0 0
$definebone "v_weapon.Bip01_R_ForeTwist" "" -6.197732 2.012366 -8.289362 -9.927411 -78.163647 -106.430747 0 0 0 0 0 0

$bonemerge "v_weapon"
$bonemerge "v_weapon.Bip01_L_Forearm"
$bonemerge "v_weapon.Bip01_L_Hand"
$bonemerge "v_weapon.Bip01_L_Finger0"
$bonemerge "v_weapon.Bip01_L_Finger01"
$bonemerge "v_weapon.Bip01_L_Finger02"
$bonemerge "v_weapon.Bip01_L_Finger1"
$bonemerge "v_weapon.Bip01_L_Finger11"
$bonemerge "v_weapon.Bip01_L_Finger12"
$bonemerge "v_weapon.Bip01_L_Finger2"
$bonemerge "v_weapon.Bip01_L_Finger21"
$bonemerge "v_weapon.Bip01_L_Finger22"
$bonemerge "v_weapon.Bip01_L_Finger3"
$bonemerge "v_weapon.Bip01_L_Finger31"
$bonemerge "v_weapon.Bip01_L_Finger32"
$bonemerge "v_weapon.Bip01_L_Finger4"
$bonemerge "v_weapon.Bip01_L_Finger41"
$bonemerge "v_weapon.Bip01_L_Finger42"
$bonemerge "v_weapon.Bip01_L_ForeTwist"
$bonemerge "v_weapon.Bip01_R_Forearm"
$bonemerge "v_weapon.Bip01_R_Hand"
$bonemerge "v_weapon.Bip01_R_Finger0"
$bonemerge "v_weapon.Bip01_R_Finger01"
$bonemerge "v_weapon.Bip01_R_Finger02"
$bonemerge "v_weapon.Bip01_R_Finger1"
$bonemerge "v_weapon.Bip01_R_Finger11"
$bonemerge "v_weapon.Bip01_R_Finger12"
$bonemerge "v_weapon.Bip01_R_Finger2"
$bonemerge "v_weapon.Bip01_R_Finger21"
$bonemerge "v_weapon.Bip01_R_Finger22"
$bonemerge "v_weapon.Bip01_R_Finger3"
$bonemerge "v_weapon.Bip01_R_Finger31"
$bonemerge "v_weapon.Bip01_R_Finger32"
$bonemerge "v_weapon.Bip01_R_Finger4"
$bonemerge "v_weapon.Bip01_R_Finger41"
$bonemerge "v_weapon.Bip01_R_Finger42"
$bonemerge "v_weapon.Bip01_R_ForeTwist"


// The 32 below is a guess until further is known about the format.
$animblocksize 32 nostall

$bonesaveframe "v_weapon" position
$bonesaveframe "v_weapon.parent" position
$bonesaveframe "v_weapon.doorL" position
$bonesaveframe "v_weapon.doorR" position
$bonesaveframe "v_weapon.Bip01_L_Forearm" position
$bonesaveframe "v_weapon.Bip01_L_ForeTwist" position
$bonesaveframe "v_weapon.Bip01_R_Forearm" position
$bonesaveframe "v_weapon.Bip01_R_ForeTwist" position

$sectionframes 30 30

$sequence "idle" {
	"v_eq_taser_anims\idle.smd"
	activity "ACT_VM_IDLE" 1
	fadein 0.2
	fadeout 0.2
	fps 30
}

$sequence "shoot1" {
	"v_eq_taser_anims\shoot1.smd"
	activity "ACT_VM_PRIMARYATTACK" 1
	{ event 5001 1 "1" }
	fadein 0.2
	fadeout 0.2
	snap
	fps 30
}

$sequence "draw" {
	"v_eq_taser_anims\draw.smd"
	activity "ACT_VM_DRAW" 1
	{ event 5004 0 "Weapon_Taser.Draw" }
	fadein 0.2
	fadeout 0.2
	fps 30
}

$KeyValues
{
	qc_path 
	{
		"value" "models\weapons\v_models\eq_taser\v_taser.qc"
	}
}
