
$modelname "weapons\v_healthshot.mdl"

$bodygroup "studio"
{
	studio "v_healthshot_adrenaline_model.smd"
}


$surfaceprop "default"

$contents "solid"

$illumposition 10.978 -5.286 -7.99

$cdmaterials "models\weapons\v_models\eq_healthshot\"
$cdmaterials ""

$cbox 0 0 0 0 0 0

$bbox -6.513 -9.045 -18.358 17.086 31.001 2.377

$definebone "cam_driver" "" 0 0 0 0 0 0 0 0 0 0 0 0
$definebone "v_weapon.adrenaline_parent" "" 0 0 0 -0.000001 0.000003 -89.99999 0 0 0 0 0 0
$definebone "v_weapon.wing1" "v_weapon.adrenaline_parent" -0.387506 0.148834 -3.344003 0 -0.000003 0.000002 0 0 0 0 0 0
$definebone "v_weapon.wing2" "v_weapon.adrenaline_parent" 0.386588 0.148834 -3.344003 0 -0.000003 0.000002 0 0 0 0 0 0
$definebone "v_weapon.cap" "v_weapon.adrenaline_parent" 0.000004 0 -3.107167 0 -0.000003 0.000002 0 0 0 0 0 0
$definebone "v_weapon.button" "v_weapon.adrenaline_parent" 0.000004 0 4.168506 0 -0.000003 0.000002 0 0 0 0 0 0
$definebone "v_weapon.needle_enclosure" "v_weapon.adrenaline_parent" 0.000004 0 -3.107167 0 -0.000003 0.000002 0 0 0 0 0 0
$definebone "v_weapon.v_weapon" "" 3.431 2.822 -12.536 0 0 89.99999 0 0 0 0 0 0
$definebone "v_weapon.Bip01_L_UpperArm" "v_weapon.v_weapon" 5.328021 13.068517 4.221323 30.714753 -27.715719 -81.103053 0 0 0 0 0 0
$definebone "v_weapon.Bip01_L_Forearm" "v_weapon.Bip01_L_UpperArm" 11.586046 0.026824 0.001888 0.000002 -31.100396 0.000002 0 0 0 0 0 0
$definebone "v_weapon.Bip01_L_Hand" "v_weapon.Bip01_L_Forearm" 10.288664 -0.000192 -0.374698 8.042923 -1.972215 -97.027086 0 0 0 0 0 0
$definebone "v_weapon.Bip01_L_Finger0" "v_weapon.Bip01_L_Hand" 1.149525 0.416496 -1.414117 18.383447 13.491884 80.631654 0 0 0 0 0 0
$definebone "v_weapon.Bip01_L_Finger01" "v_weapon.Bip01_L_Finger0" 1.26388 0 0 -0.000002 -0.488178 -0.000001 0 0 0 0 0 0
$definebone "v_weapon.Bip01_L_Finger02" "v_weapon.Bip01_L_Finger01" 1.188944 0.000001 0 0.000005 -0.488176 0.000003 0 0 0 0 0 0
$definebone "v_weapon.Bip01_L_Finger1" "v_weapon.Bip01_L_Hand" 3.773758 0.133218 -0.970575 8.162451 0.340442 0.527202 0 0 0 0 0 0
$definebone "v_weapon.Bip01_L_Finger11" "v_weapon.Bip01_L_Finger1" 1.433456 0.000001 -0.000001 -0.000001 1.448373 -0.000002 0 0 0 0 0 0
$definebone "v_weapon.Bip01_L_Finger12" "v_weapon.Bip01_L_Finger11" 1.019163 0.000007 -0.000002 0.000002 1.44838 -0.000003 0 0 0 0 0 0
$definebone "v_weapon.Bip01_L_Finger2" "v_weapon.Bip01_L_Hand" 3.799513 0.014955 -0.039958 -1.985335 1.299992 -0.498675 0 0 0 0 0 0
$definebone "v_weapon.Bip01_L_Finger21" "v_weapon.Bip01_L_Finger2" 1.774879 0.000005 0 -0.000001 1.44838 -0.000002 0 0 0 0 0 0
$definebone "v_weapon.Bip01_L_Finger22" "v_weapon.Bip01_L_Finger21" 1.008842 -0.000003 0 0 1.448378 0.000005 0 0 0 0 0 0
$definebone "v_weapon.Bip01_L_Finger3" "v_weapon.Bip01_L_Hand" 3.632767 0.059048 0.757493 -9.34471 2.459651 -0.939002 0 0 0 0 0 0
$definebone "v_weapon.Bip01_L_Finger31" "v_weapon.Bip01_L_Finger3" 1.500134 0 0 0.000001 1.448376 -0.000007 0 0 0 0 0 0
$definebone "v_weapon.Bip01_L_Finger32" "v_weapon.Bip01_L_Finger31" 0.90567 0.000001 -0.000002 -0.000001 1.448376 -0.000008 0 0 0 0 0 0
$definebone "v_weapon.Bip01_L_Finger4" "v_weapon.Bip01_L_Hand" 3.32333 0.233744 1.479076 -19.099125 -8.947867 1.292984 0 0 0 0 0 0
$definebone "v_weapon.Bip01_L_Finger41" "v_weapon.Bip01_L_Finger4" 0.9631 0.000003 0 0.000002 1.448374 0.000003 0 0 0 0 0 0
$definebone "v_weapon.Bip01_L_Finger42" "v_weapon.Bip01_L_Finger41" 0.68289 0.000002 0 -0.000003 1.44838 -0.000007 0 0 0 0 0 0
$definebone "v_weapon.Bip01_L_ForeTwist" "v_weapon.Bip01_L_UpperArm" 11.576878 -0.000001 0.000004 2.086069 -31.098446 38.149981 0 0 0 0 0 0
$definebone "v_weapon.Bip01_R_UpperArm" "v_weapon.v_weapon" -5.837139 14.913186 5.266008 17.611429 -95.541589 -133.486363 0 0 0 0 0 0
$definebone "v_weapon.Bip01_R_Forearm" "v_weapon.Bip01_R_UpperArm" 11.615475 0.047907 -0.003363 0.00001 -69.324768 0.000002 0 0 0 0 0 0
$definebone "v_weapon.Bip01_R_Hand" "v_weapon.Bip01_R_Forearm" 10.256233 -0.309716 0.681361 17.431208 -0.495151 26.034419 0 0 0 0 0 0
$definebone "v_weapon.Bip01_R_Finger0" "v_weapon.Bip01_R_Hand" 1.150548 0.414745 1.408903 -34.02831 35.531812 -118.566334 0 0 0 0 0 0
$definebone "v_weapon.Bip01_R_Finger01" "v_weapon.Bip01_R_Finger0" 1.265044 -0.002079 -0.000268 1.574463 9.309063 6.798379 0 0 0 0 0 0
$definebone "v_weapon.Bip01_R_Finger02" "v_weapon.Bip01_R_Finger01" 1.152407 0.294304 -0.021607 0.506662 11.743036 2.252868 0 0 0 0 0 0
$definebone "v_weapon.Bip01_R_Finger1" "v_weapon.Bip01_R_Hand" 3.773752 0.133209 0.970573 -9.069754 44.922363 32.017291 0 0 0 0 0 0
$definebone "v_weapon.Bip01_R_Finger11" "v_weapon.Bip01_R_Finger1" 1.433456 0 0.000001 12.923066 77.438698 16.555274 0 0 0 0 0 0
$definebone "v_weapon.Bip01_R_Finger12" "v_weapon.Bip01_R_Finger11" 1.019165 -0.000002 -0.000002 6.562288 51.787441 1.245074 0 0 0 0 0 0
$definebone "v_weapon.Bip01_R_Finger2" "v_weapon.Bip01_R_Hand" 3.799509 0.014955 0.039958 -10.661645 84.672353 7.218372 0 0 0 0 0 0
$definebone "v_weapon.Bip01_R_Finger21" "v_weapon.Bip01_R_Finger2" 1.774881 0 -0.000001 -0.643217 72.719215 2.177836 0 0 0 0 0 0
$definebone "v_weapon.Bip01_R_Finger22" "v_weapon.Bip01_R_Finger21" 1.008842 -0.000002 0 0.321746 34.380082 0.784698 0 0 0 0 0 0
$definebone "v_weapon.Bip01_R_Finger3" "v_weapon.Bip01_R_Hand" 3.632761 0.059045 -0.757495 -12.659037 87.371514 2.059388 0 0 0 0 0 0
$definebone "v_weapon.Bip01_R_Finger31" "v_weapon.Bip01_R_Finger3" 1.500139 0 0 -3.14014 53.162651 -1.542645 0 0 0 0 0 0
$definebone "v_weapon.Bip01_R_Finger32" "v_weapon.Bip01_R_Finger31" 0.905663 -0.000004 -0.000001 -1.770836 29.02631 -1.445109 0 0 0 0 0 0
$definebone "v_weapon.Bip01_R_Finger4" "v_weapon.Bip01_R_Hand" 3.32333 0.233746 -1.479077 -15.076365 95.903575 3.406042 0 0 0 0 0 0
$definebone "v_weapon.Bip01_R_Finger41" "v_weapon.Bip01_R_Finger4" 0.963096 0.000006 0.000002 0.183136 9.184419 -0.013117 0 0 0 0 0 0
$definebone "v_weapon.Bip01_R_Finger42" "v_weapon.Bip01_R_Finger41" 0.682893 0 0 -7.024262 44.79514 0.514203 0 0 0 0 0 0
$definebone "v_weapon.Bip01_R_ForeTwist" "v_weapon.Bip01_R_UpperArm" 11.576879 0 0 -3.811617 -71.050203 -47.801277 0 0 0 0 0 0
$definebone "v_weapon.Bip01_Prop1" "v_weapon.v_weapon" 1.109555 -4.447271 7.883077 -40.102657 -117.103048 31.177543 0 0 0 0 0 0

$bonemerge "cam_driver"
$bonemerge "v_weapon.v_weapon"
$bonemerge "v_weapon.Bip01_L_UpperArm"
$bonemerge "v_weapon.Bip01_L_Forearm"
$bonemerge "v_weapon.Bip01_L_Hand"
$bonemerge "v_weapon.Bip01_L_Finger0"
$bonemerge "v_weapon.Bip01_L_Finger01"
$bonemerge "v_weapon.Bip01_L_Finger02"
$bonemerge "v_weapon.Bip01_L_Finger1"
$bonemerge "v_weapon.Bip01_L_Finger11"
$bonemerge "v_weapon.Bip01_L_Finger12"
$bonemerge "v_weapon.Bip01_L_Finger2"
$bonemerge "v_weapon.Bip01_L_Finger21"
$bonemerge "v_weapon.Bip01_L_Finger22"
$bonemerge "v_weapon.Bip01_L_Finger3"
$bonemerge "v_weapon.Bip01_L_Finger31"
$bonemerge "v_weapon.Bip01_L_Finger32"
$bonemerge "v_weapon.Bip01_L_Finger4"
$bonemerge "v_weapon.Bip01_L_Finger41"
$bonemerge "v_weapon.Bip01_L_Finger42"
$bonemerge "v_weapon.Bip01_L_ForeTwist"
$bonemerge "v_weapon.Bip01_R_UpperArm"
$bonemerge "v_weapon.Bip01_R_Forearm"
$bonemerge "v_weapon.Bip01_R_Hand"
$bonemerge "v_weapon.Bip01_R_Finger0"
$bonemerge "v_weapon.Bip01_R_Finger01"
$bonemerge "v_weapon.Bip01_R_Finger02"
$bonemerge "v_weapon.Bip01_R_Finger1"
$bonemerge "v_weapon.Bip01_R_Finger11"
$bonemerge "v_weapon.Bip01_R_Finger12"
$bonemerge "v_weapon.Bip01_R_Finger2"
$bonemerge "v_weapon.Bip01_R_Finger21"
$bonemerge "v_weapon.Bip01_R_Finger22"
$bonemerge "v_weapon.Bip01_R_Finger3"
$bonemerge "v_weapon.Bip01_R_Finger31"
$bonemerge "v_weapon.Bip01_R_Finger32"
$bonemerge "v_weapon.Bip01_R_Finger4"
$bonemerge "v_weapon.Bip01_R_Finger41"
$bonemerge "v_weapon.Bip01_R_Finger42"
$bonemerge "v_weapon.Bip01_R_ForeTwist"
$bonemerge "v_weapon.Bip01_Prop1"


// The 32 below is a guess until further is known about the format.
$animblocksize 32 nostall

$bonesaveframe "cam_driver" position
$bonesaveframe "v_weapon.adrenaline_parent" position
$bonesaveframe "v_weapon.cap" position
$bonesaveframe "v_weapon.v_weapon" position
$bonesaveframe "v_weapon.Bip01_Prop1" position

$sectionframes 30 30

$sequence "draw" {
	"v_healthshot_anims\draw.smd"
	activity "ACT_VM_DRAW" 1
	{ event 5004 0 "HEGrenade.Draw" }
	fadein 0.2
	fadeout 0.8
	snap
	fps 30
}

$sequence "idle" {
	"v_healthshot_anims\idle.smd"
	activity "ACT_VM_IDLE" 1
	fadein 0.1
	fadeout 0.8
	fps 30
	loop
}

$sequence "inject" {
	"v_healthshot_anims\inject.smd"
	activity "ACT_VM_PRIMARYATTACK" 1
	{ event 5004 4 "Healthshot.Prepare" }
	{ event 5004 26 "Healthshot.Thud" }
	{ event AE_WPN_HEALTHSHOT_INJECT 26 "" }
	fadein 0.2
	fadeout 0.2
	snap
	fps 40
}

$KeyValues
{
	qc_path 
	{
		"value" "models\weapons\v_models\healthshot\v_healthshot.qc"
	}
}
