
$modelname "weapons/v_parachute.mdl"

$bodygroup "studio"
{
	studio "v_parachute_parachute.smd"
}


$surfaceprop "default"

$contents "solid"

$illumposition -0.002 -6.98 1.135

$cdmaterials "models\weapons\shared\holsterstrap\"

$cbox 0 0 0 0 0 0

$bbox 5.863 -5.056 -5.04 8.096 5.052 7.31

$definebone "strap1" "" 3.249245 -6.059937 -5.018246 3.497621 15.756627 9.427276 0 0 0 0 0 0
$definebone "strap2" "" -3.290288 -6.059937 -5.018246 -2.628845 -19.632629 9.703212 0 0 0 0 0 0


$sectionframes 30 60

$sequence "idle" {
	"v_parachute_anims\idle.smd"
	activity "ACT_VM_IDLE" 1
	fadein 0.2
	fadeout 0.2
	fps 30
	loop
}

$sequence "deploy" {
	"v_parachute_anims\deploy.smd"
	activity "ACT_VM_DRAW" 1
	fadein 0.2
	fadeout 0.2
	snap
	fps 30
}

$sequence "holster" {
	"v_parachute_anims\holster.smd"
	activity "ACT_VM_HOLSTER" 1
	fadein 0.2
	fadeout 0.2
	fps 30
}

$KeyValues
{
	qc_path 
	{
		"value" "models\weapons\v_models\parachute\v_parachute.qc"
	}
}
