/*
==============================================================================

QC script generated by Half-Life MDL Decompiler 1.2 
2003, Kratisto. Based on code from Valve's HL SDK.

urban.mdl

Original internal name:
"urban\urban.mdl"

==============================================================================
*/

$modelname "urban.mdl"
$cd ".\"
$cdtexture ".\"
$scale 1.0
$cliptotextures


$bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$eyeposition 0.000000 0.000000 0.000000


//reference mesh(es)
$body "studio" "Upper"
$body "studio" "Lower"
$body "studio" "Kit"
$bodygroup "EOD"
{
blank
studio "EODKit1"
}

// 2 attachment(s)
$attachment 0 "Bip01 R Hand" 10.855000 -0.416715 1.870680
$attachment 1 "Bip01 L Hand" 10.855000 -0.416715 1.870680

// 111 animation sequence(s)
$sequence "dummy" "dummy" fps 24 loop 
$sequence "idle1" "idle1" fps 15 loop ACT_IDLE 1 
$sequence "crouch_idle" "crouch_idle" fps 10 loop ACT_CROUCHIDLE 1 
$sequence "walk" "walk" LX fps 30 loop ACT_WALK 1 
$sequence "run" "run" LX fps 60 loop ACT_RUN 1 
$sequence "crouchrun" "crouchrun" LX fps 30 loop ACT_CROUCH 1 
$sequence "jump" "jump" fps 30 ACT_HOP 1 
$sequence "longjump" "longjump" fps 30 ACT_LEAP 1 
$sequence "swim" "swim" fps 30 loop ACT_SWIM 1 
$sequence "treadwater" "treadwater" fps 24 loop ACT_HOVER 1 
$sequence "crouch_aim_carbine" {
          "crouch_aim_carbine_blend1" 
          "crouch_aim_carbine_blend2" 
          "crouch_aim_carbine_blend3" 
          "crouch_aim_carbine_blend4" 
          "crouch_aim_carbine_blend5" 
          "crouch_aim_carbine_blend6" 
          "crouch_aim_carbine_blend7" 
          "crouch_aim_carbine_blend8" 
          "crouch_aim_carbine_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "crouch_shoot_carbine" {
          "crouch_shoot_carbine_blend1" 
          "crouch_shoot_carbine_blend2" 
          "crouch_shoot_carbine_blend3" 
          "crouch_shoot_carbine_blend4" 
          "crouch_shoot_carbine_blend5" 
          "crouch_shoot_carbine_blend6" 
          "crouch_shoot_carbine_blend7" 
          "crouch_shoot_carbine_blend8" 
          "crouch_shoot_carbine_blend9" 
          blend XR -90 90 fps 15 { event 5001 0 "40" } 
}
$sequence "crouch_reload_carbine" "crouch_reload_carbine" fps 30 
$sequence "ref_aim_carbine" {
          "ref_aim_carbine_blend1" 
          "ref_aim_carbine_blend2" 
          "ref_aim_carbine_blend3" 
          "ref_aim_carbine_blend4" 
          "ref_aim_carbine_blend5" 
          "ref_aim_carbine_blend6" 
          "ref_aim_carbine_blend7" 
          "ref_aim_carbine_blend8" 
          "ref_aim_carbine_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "ref_shoot_carbine" {
          "ref_shoot_carbine_blend1" 
          "ref_shoot_carbine_blend2" 
          "ref_shoot_carbine_blend3" 
          "ref_shoot_carbine_blend4" 
          "ref_shoot_carbine_blend5" 
          "ref_shoot_carbine_blend6" 
          "ref_shoot_carbine_blend7" 
          "ref_shoot_carbine_blend8" 
          "ref_shoot_carbine_blend9" 
          blend XR -90 90 fps 15 { event 5001 0 "40" } 
}
$sequence "ref_reload_carbine" "ref_reload_carbine" fps 30 
$sequence "crouch_aim_onehanded" {
          "crouch_aim_onehanded_blend1" 
          "crouch_aim_onehanded_blend2" 
          "crouch_aim_onehanded_blend3" 
          "crouch_aim_onehanded_blend4" 
          "crouch_aim_onehanded_blend5" 
          "crouch_aim_onehanded_blend6" 
          "crouch_aim_onehanded_blend7" 
          "crouch_aim_onehanded_blend8" 
          "crouch_aim_onehanded_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "crouch_shoot_onehanded" {
          "crouch_shoot_onehanded_blend1" 
          "crouch_shoot_onehanded_blend2" 
          "crouch_shoot_onehanded_blend3" 
          "crouch_shoot_onehanded_blend4" 
          "crouch_shoot_onehanded_blend5" 
          "crouch_shoot_onehanded_blend6" 
          "crouch_shoot_onehanded_blend7" 
          "crouch_shoot_onehanded_blend8" 
          "crouch_shoot_onehanded_blend9" 
          blend XR -90 90 fps 15 { event 5001 0 "10" } 
}
$sequence "crouch_reload_onehanded" "crouch_reload_onehanded" fps 30 
$sequence "ref_aim_onehanded" {
          "ref_aim_onehanded_blend1" 
          "ref_aim_onehanded_blend2" 
          "ref_aim_onehanded_blend3" 
          "ref_aim_onehanded_blend4" 
          "ref_aim_onehanded_blend5" 
          "ref_aim_onehanded_blend6" 
          "ref_aim_onehanded_blend7" 
          "ref_aim_onehanded_blend8" 
          "ref_aim_onehanded_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "ref_shoot_onehanded" {
          "ref_shoot_onehanded_blend1" 
          "ref_shoot_onehanded_blend2" 
          "ref_shoot_onehanded_blend3" 
          "ref_shoot_onehanded_blend4" 
          "ref_shoot_onehanded_blend5" 
          "ref_shoot_onehanded_blend6" 
          "ref_shoot_onehanded_blend7" 
          "ref_shoot_onehanded_blend8" 
          "ref_shoot_onehanded_blend9" 
          blend XR -90 90 fps 15 { event 5001 0 "10" } 
}
$sequence "ref_reload_onehanded" "ref_reload_onehanded" fps 30 
$sequence "crouch_aim_dualpistols_1" {
          "crouch_aim_dualpistols_1_blend1" 
          "crouch_aim_dualpistols_1_blend2" 
          "crouch_aim_dualpistols_1_blend3" 
          "crouch_aim_dualpistols_1_blend4" 
          "crouch_aim_dualpistols_1_blend5" 
          "crouch_aim_dualpistols_1_blend6" 
          "crouch_aim_dualpistols_1_blend7" 
          "crouch_aim_dualpistols_1_blend8" 
          "crouch_aim_dualpistols_1_blend9" 
          blend XR -90 90 fps 10 loop 
}
$sequence "crouch_shoot_dualpistols_1" {
          "crouch_shoot_dualpistols_1_blend1" 
          "crouch_shoot_dualpistols_1_blend2" 
          "crouch_shoot_dualpistols_1_blend3" 
          "crouch_shoot_dualpistols_1_blend4" 
          "crouch_shoot_dualpistols_1_blend5" 
          "crouch_shoot_dualpistols_1_blend6" 
          "crouch_shoot_dualpistols_1_blend7" 
          "crouch_shoot_dualpistols_1_blend8" 
          "crouch_shoot_dualpistols_1_blend9" 
          blend XR -90 90 fps 30 { event 5011 0 "10" } 
}
$sequence "crouch_shoot2_dualpistols_1" {
          "crouch_shoot2_dualpistols_1_blend1" 
          "crouch_shoot2_dualpistols_1_blend2" 
          "crouch_shoot2_dualpistols_1_blend3" 
          "crouch_shoot2_dualpistols_1_blend4" 
          "crouch_shoot2_dualpistols_1_blend5" 
          "crouch_shoot2_dualpistols_1_blend6" 
          "crouch_shoot2_dualpistols_1_blend7" 
          "crouch_shoot2_dualpistols_1_blend8" 
          "crouch_shoot2_dualpistols_1_blend9" 
          blend XR -90 90 fps 30 { event 5001 0 "10" } 
}
$sequence "crouch_reload_dualpistols_1" "crouch_reload_dualpistols_1" fps 30 
$sequence "ref_aim_dualpistols_1" {
          "ref_aim_dualpistols_1_blend1" 
          "ref_aim_dualpistols_1_blend2" 
          "ref_aim_dualpistols_1_blend3" 
          "ref_aim_dualpistols_1_blend4" 
          "ref_aim_dualpistols_1_blend5" 
          "ref_aim_dualpistols_1_blend6" 
          "ref_aim_dualpistols_1_blend7" 
          "ref_aim_dualpistols_1_blend8" 
          "ref_aim_dualpistols_1_blend9" 
          blend XR -90 90 fps 10 loop 
}
$sequence "ref_shoot_dualpistols_1" {
          "ref_shoot_dualpistols_1_blend1" 
          "ref_shoot_dualpistols_1_blend2" 
          "ref_shoot_dualpistols_1_blend3" 
          "ref_shoot_dualpistols_1_blend4" 
          "ref_shoot_dualpistols_1_blend5" 
          "ref_shoot_dualpistols_1_blend6" 
          "ref_shoot_dualpistols_1_blend7" 
          "ref_shoot_dualpistols_1_blend8" 
          "ref_shoot_dualpistols_1_blend9" 
          blend XR -90 90 fps 30 { event 5011 0 "10" } 
}
$sequence "ref_shoot2_dualpistols_1" {
          "ref_shoot2_dualpistols_1_blend1" 
          "ref_shoot2_dualpistols_1_blend2" 
          "ref_shoot2_dualpistols_1_blend3" 
          "ref_shoot2_dualpistols_1_blend4" 
          "ref_shoot2_dualpistols_1_blend5" 
          "ref_shoot2_dualpistols_1_blend6" 
          "ref_shoot2_dualpistols_1_blend7" 
          "ref_shoot2_dualpistols_1_blend8" 
          "ref_shoot2_dualpistols_1_blend9" 
          blend XR -90 90 fps 30 { event 5001 0 "10" } 
}
$sequence "ref_reload_dualpistols_1" "ref_reload_dualpistols_1" fps 30 
$sequence "crouch_aim_rifle" {
          "crouch_aim_rifle_blend1" 
          "crouch_aim_rifle_blend2" 
          "crouch_aim_rifle_blend3" 
          "crouch_aim_rifle_blend4" 
          "crouch_aim_rifle_blend5" 
          "crouch_aim_rifle_blend6" 
          "crouch_aim_rifle_blend7" 
          "crouch_aim_rifle_blend8" 
          "crouch_aim_rifle_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "crouch_shoot_rifle" {
          "crouch_shoot_rifle_blend1" 
          "crouch_shoot_rifle_blend2" 
          "crouch_shoot_rifle_blend3" 
          "crouch_shoot_rifle_blend4" 
          "crouch_shoot_rifle_blend5" 
          "crouch_shoot_rifle_blend6" 
          "crouch_shoot_rifle_blend7" 
          "crouch_shoot_rifle_blend8" 
          "crouch_shoot_rifle_blend9" 
          blend XR -90 90 fps 20 { event 5001 0 "30" } 
}
$sequence "crouch_reload_rifle" "crouch_reload_rifle" fps 30 
$sequence "ref_aim_rifle" {
          "ref_aim_rifle_blend1" 
          "ref_aim_rifle_blend2" 
          "ref_aim_rifle_blend3" 
          "ref_aim_rifle_blend4" 
          "ref_aim_rifle_blend5" 
          "ref_aim_rifle_blend6" 
          "ref_aim_rifle_blend7" 
          "ref_aim_rifle_blend8" 
          "ref_aim_rifle_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "ref_shoot_rifle" {
          "ref_shoot_rifle_blend1" 
          "ref_shoot_rifle_blend2" 
          "ref_shoot_rifle_blend3" 
          "ref_shoot_rifle_blend4" 
          "ref_shoot_rifle_blend5" 
          "ref_shoot_rifle_blend6" 
          "ref_shoot_rifle_blend7" 
          "ref_shoot_rifle_blend8" 
          "ref_shoot_rifle_blend9" 
          blend XR -90 90 fps 20 { event 5001 0 "30" } 
}
$sequence "ref_reload_rifle" "ref_reload_rifle" fps 30 
$sequence "crouch_aim_mp5" {
          "crouch_aim_mp5_blend1" 
          "crouch_aim_mp5_blend2" 
          "crouch_aim_mp5_blend3" 
          "crouch_aim_mp5_blend4" 
          "crouch_aim_mp5_blend5" 
          "crouch_aim_mp5_blend6" 
          "crouch_aim_mp5_blend7" 
          "crouch_aim_mp5_blend8" 
          "crouch_aim_mp5_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "crouch_shoot_mp5" {
          "crouch_shoot_mp5_blend1" 
          "crouch_shoot_mp5_blend2" 
          "crouch_shoot_mp5_blend3" 
          "crouch_shoot_mp5_blend4" 
          "crouch_shoot_mp5_blend5" 
          "crouch_shoot_mp5_blend6" 
          "crouch_shoot_mp5_blend7" 
          "crouch_shoot_mp5_blend8" 
          "crouch_shoot_mp5_blend9" 
          blend XR -90 90 fps 15 { event 5001 0 "30" } 
}
$sequence "crouch_reload_mp5" "crouch_reload_mp5" fps 30 
$sequence "ref_aim_mp5" {
          "ref_aim_mp5_blend1" 
          "ref_aim_mp5_blend2" 
          "ref_aim_mp5_blend3" 
          "ref_aim_mp5_blend4" 
          "ref_aim_mp5_blend5" 
          "ref_aim_mp5_blend6" 
          "ref_aim_mp5_blend7" 
          "ref_aim_mp5_blend8" 
          "ref_aim_mp5_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "ref_shoot_mp5" {
          "ref_shoot_mp5_blend1" 
          "ref_shoot_mp5_blend2" 
          "ref_shoot_mp5_blend3" 
          "ref_shoot_mp5_blend4" 
          "ref_shoot_mp5_blend5" 
          "ref_shoot_mp5_blend6" 
          "ref_shoot_mp5_blend7" 
          "ref_shoot_mp5_blend8" 
          "ref_shoot_mp5_blend9" 
          blend XR -90 90 fps 15 { event 5001 0 "30" } 
}
$sequence "ref_reload_mp5" "ref_reload_mp5" fps 30 
$sequence "crouch_aim_shotgun" {
          "crouch_aim_shotgun_blend1" 
          "crouch_aim_shotgun_blend2" 
          "crouch_aim_shotgun_blend3" 
          "crouch_aim_shotgun_blend4" 
          "crouch_aim_shotgun_blend5" 
          "crouch_aim_shotgun_blend6" 
          "crouch_aim_shotgun_blend7" 
          "crouch_aim_shotgun_blend8" 
          "crouch_aim_shotgun_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "crouch_shoot_shotgun" {
          "crouch_shoot_shotgun_blend1" 
          "crouch_shoot_shotgun_blend2" 
          "crouch_shoot_shotgun_blend3" 
          "crouch_shoot_shotgun_blend4" 
          "crouch_shoot_shotgun_blend5" 
          "crouch_shoot_shotgun_blend6" 
          "crouch_shoot_shotgun_blend7" 
          "crouch_shoot_shotgun_blend8" 
          "crouch_shoot_shotgun_blend9" 
          blend XR -90 90 fps 30 { event 5001 0 "50" } 
}
$sequence "crouch_reload_shotgun" "crouch_reload_shotgun" fps 30 
$sequence "ref_aim_shotgun" {
          "ref_aim_shotgun_blend1" 
          "ref_aim_shotgun_blend2" 
          "ref_aim_shotgun_blend3" 
          "ref_aim_shotgun_blend4" 
          "ref_aim_shotgun_blend5" 
          "ref_aim_shotgun_blend6" 
          "ref_aim_shotgun_blend7" 
          "ref_aim_shotgun_blend8" 
          "ref_aim_shotgun_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "ref_shoot_shotgun" {
          "ref_shoot_shotgun_blend1" 
          "ref_shoot_shotgun_blend2" 
          "ref_shoot_shotgun_blend3" 
          "ref_shoot_shotgun_blend4" 
          "ref_shoot_shotgun_blend5" 
          "ref_shoot_shotgun_blend6" 
          "ref_shoot_shotgun_blend7" 
          "ref_shoot_shotgun_blend8" 
          "ref_shoot_shotgun_blend9" 
          blend XR -90 90 fps 30 { event 5001 0 "50" } 
}
$sequence "ref_reload_shotgun" "ref_reload_shotgun" fps 30 
$sequence "crouch_aim_m249" {
          "crouch_aim_m249_blend1" 
          "crouch_aim_m249_blend2" 
          "crouch_aim_m249_blend3" 
          "crouch_aim_m249_blend4" 
          "crouch_aim_m249_blend5" 
          "crouch_aim_m249_blend6" 
          "crouch_aim_m249_blend7" 
          "crouch_aim_m249_blend8" 
          "crouch_aim_m249_blend9" 
          blend XR -90 90 fps 10 loop 
}
$sequence "crouch_shoot_m249" {
          "crouch_shoot_m249_blend1" 
          "crouch_shoot_m249_blend2" 
          "crouch_shoot_m249_blend3" 
          "crouch_shoot_m249_blend4" 
          "crouch_shoot_m249_blend5" 
          "crouch_shoot_m249_blend6" 
          "crouch_shoot_m249_blend7" 
          "crouch_shoot_m249_blend8" 
          "crouch_shoot_m249_blend9" 
          blend XR -90 90 fps 30 loop { event 5001 0 "50" } 
}
$sequence "crouch_reload_m249" "crouch_reload_m249" fps 30 
$sequence "ref_aim_m249" {
          "ref_aim_m249_blend1" 
          "ref_aim_m249_blend2" 
          "ref_aim_m249_blend3" 
          "ref_aim_m249_blend4" 
          "ref_aim_m249_blend5" 
          "ref_aim_m249_blend6" 
          "ref_aim_m249_blend7" 
          "ref_aim_m249_blend8" 
          "ref_aim_m249_blend9" 
          blend XR -90 90 fps 10 loop 
}
$sequence "ref_shoot_m249" {
          "ref_shoot_m249_blend1" 
          "ref_shoot_m249_blend2" 
          "ref_shoot_m249_blend3" 
          "ref_shoot_m249_blend4" 
          "ref_shoot_m249_blend5" 
          "ref_shoot_m249_blend6" 
          "ref_shoot_m249_blend7" 
          "ref_shoot_m249_blend8" 
          "ref_shoot_m249_blend9" 
          blend XR -90 90 fps 30 loop { event 5001 0 "50" } 
}
$sequence "ref_reload_m249" "ref_reload_m249" fps 30 
$sequence "I_am_a_stupid_placeholder" "I_am_a_stupid_placeholder" fps 30 loop 
$sequence "so_am_I" "so_am_I" fps 30 
$sequence "ref_aim_grenade" {
          "ref_aim_grenade_blend1" 
          "ref_aim_grenade_blend2" 
          "ref_aim_grenade_blend3" 
          "ref_aim_grenade_blend4" 
          "ref_aim_grenade_blend5" 
          "ref_aim_grenade_blend6" 
          "ref_aim_grenade_blend7" 
          "ref_aim_grenade_blend8" 
          "ref_aim_grenade_blend9" 
          blend XR -90 90 fps 20 loop 
}
$sequence "ref_shoot_grenade" {
          "ref_shoot_grenade_blend1" 
          "ref_shoot_grenade_blend2" 
          "ref_shoot_grenade_blend3" 
          "ref_shoot_grenade_blend4" 
          "ref_shoot_grenade_blend5" 
          "ref_shoot_grenade_blend6" 
          "ref_shoot_grenade_blend7" 
          "ref_shoot_grenade_blend8" 
          "ref_shoot_grenade_blend9" 
          blend XR -90 90 fps 45 
}
$sequence "crouch_aim_grenade" {
          "crouch_aim_grenade_blend1" 
          "crouch_aim_grenade_blend2" 
          "crouch_aim_grenade_blend3" 
          "crouch_aim_grenade_blend4" 
          "crouch_aim_grenade_blend5" 
          "crouch_aim_grenade_blend6" 
          "crouch_aim_grenade_blend7" 
          "crouch_aim_grenade_blend8" 
          "crouch_aim_grenade_blend9" 
          blend XR -90 90 fps 20 loop 
}
$sequence "crouch_shoot_grenade" {
          "crouch_shoot_grenade_blend1" 
          "crouch_shoot_grenade_blend2" 
          "crouch_shoot_grenade_blend3" 
          "crouch_shoot_grenade_blend4" 
          "crouch_shoot_grenade_blend5" 
          "crouch_shoot_grenade_blend6" 
          "crouch_shoot_grenade_blend7" 
          "crouch_shoot_grenade_blend8" 
          "crouch_shoot_grenade_blend9" 
          blend XR -90 90 fps 45 
}
$sequence "crouch_aim_c4" {
          "crouch_aim_c4_blend1" 
          "crouch_aim_c4_blend2" 
          "crouch_aim_c4_blend3" 
          "crouch_aim_c4_blend4" 
          "crouch_aim_c4_blend5" 
          "crouch_aim_c4_blend6" 
          "crouch_aim_c4_blend7" 
          "crouch_aim_c4_blend8" 
          "crouch_aim_c4_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "crouch_shoot_c4" "crouch_shoot_c4" fps 30 
$sequence "ref_aim_c4" {
          "ref_aim_c4_blend1" 
          "ref_aim_c4_blend2" 
          "ref_aim_c4_blend3" 
          "ref_aim_c4_blend4" 
          "ref_aim_c4_blend5" 
          "ref_aim_c4_blend6" 
          "ref_aim_c4_blend7" 
          "ref_aim_c4_blend8" 
          "ref_aim_c4_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "ref_shoot_c4" "ref_shoot_c4" fps 30 
$sequence "ref_reload_c4" "ref_reload_c4" fps 30 
$sequence "crouch_aim_dualpistols_2" {
          "crouch_aim_dualpistols_2_blend1" 
          "crouch_aim_dualpistols_2_blend2" 
          "crouch_aim_dualpistols_2_blend3" 
          "crouch_aim_dualpistols_2_blend4" 
          "crouch_aim_dualpistols_2_blend5" 
          "crouch_aim_dualpistols_2_blend6" 
          "crouch_aim_dualpistols_2_blend7" 
          "crouch_aim_dualpistols_2_blend8" 
          "crouch_aim_dualpistols_2_blend9" 
          blend XR -90 90 fps 10 loop 
}
$sequence "crouch_shoot_dualpistols_2" {
          "crouch_shoot_dualpistols_2_blend1" 
          "crouch_shoot_dualpistols_2_blend2" 
          "crouch_shoot_dualpistols_2_blend3" 
          "crouch_shoot_dualpistols_2_blend4" 
          "crouch_shoot_dualpistols_2_blend5" 
          "crouch_shoot_dualpistols_2_blend6" 
          "crouch_shoot_dualpistols_2_blend7" 
          "crouch_shoot_dualpistols_2_blend8" 
          "crouch_shoot_dualpistols_2_blend9" 
          blend XR -90 90 fps 30 { event 5011 0 "10" } 
}
$sequence "crouch_shoot2_dualpistols_2" {
          "crouch_shoot2_dualpistols_2_blend1" 
          "crouch_shoot2_dualpistols_2_blend2" 
          "crouch_shoot2_dualpistols_2_blend3" 
          "crouch_shoot2_dualpistols_2_blend4" 
          "crouch_shoot2_dualpistols_2_blend5" 
          "crouch_shoot2_dualpistols_2_blend6" 
          "crouch_shoot2_dualpistols_2_blend7" 
          "crouch_shoot2_dualpistols_2_blend8" 
          "crouch_shoot2_dualpistols_2_blend9" 
          blend XR -90 90 fps 30 { event 5001 0 "10" } 
}
$sequence "crouch_reload_dualpistols_2" "crouch_reload_dualpistols_2" fps 30 
$sequence "ref_aim_dualpistols_2" {
          "ref_aim_dualpistols_2_blend1" 
          "ref_aim_dualpistols_2_blend2" 
          "ref_aim_dualpistols_2_blend3" 
          "ref_aim_dualpistols_2_blend4" 
          "ref_aim_dualpistols_2_blend5" 
          "ref_aim_dualpistols_2_blend6" 
          "ref_aim_dualpistols_2_blend7" 
          "ref_aim_dualpistols_2_blend8" 
          "ref_aim_dualpistols_2_blend9" 
          blend XR -90 90 fps 10 loop 
}
$sequence "ref_shoot_dualpistols_2" {
          "ref_shoot_dualpistols_2_blend1" 
          "ref_shoot_dualpistols_2_blend2" 
          "ref_shoot_dualpistols_2_blend3" 
          "ref_shoot_dualpistols_2_blend4" 
          "ref_shoot_dualpistols_2_blend5" 
          "ref_shoot_dualpistols_2_blend6" 
          "ref_shoot_dualpistols_2_blend7" 
          "ref_shoot_dualpistols_2_blend8" 
          "ref_shoot_dualpistols_2_blend9" 
          blend XR -90 90 fps 30 { event 5011 0 "10" } 
}
$sequence "ref_shoot2_dualpistols_2" {
          "ref_shoot2_dualpistols_2_blend1" 
          "ref_shoot2_dualpistols_2_blend2" 
          "ref_shoot2_dualpistols_2_blend3" 
          "ref_shoot2_dualpistols_2_blend4" 
          "ref_shoot2_dualpistols_2_blend5" 
          "ref_shoot2_dualpistols_2_blend6" 
          "ref_shoot2_dualpistols_2_blend7" 
          "ref_shoot2_dualpistols_2_blend8" 
          "ref_shoot2_dualpistols_2_blend9" 
          blend XR -90 90 fps 30 { event 5001 0 "10" } 
}
$sequence "ref_reload_dualpistols_2" "ref_reload_dualpistols_2" fps 30 
$sequence "crouch_aim_knife" {
          "crouch_aim_knife_blend1" 
          "crouch_aim_knife_blend2" 
          "crouch_aim_knife_blend3" 
          "crouch_aim_knife_blend4" 
          "crouch_aim_knife_blend5" 
          "crouch_aim_knife_blend6" 
          "crouch_aim_knife_blend7" 
          "crouch_aim_knife_blend8" 
          "crouch_aim_knife_blend9" 
          blend XR -90 90 fps 12 loop 
}
$sequence "crouch_shoot_knife" {
          "crouch_shoot_knife_blend1" 
          "crouch_shoot_knife_blend2" 
          "crouch_shoot_knife_blend3" 
          "crouch_shoot_knife_blend4" 
          "crouch_shoot_knife_blend5" 
          "crouch_shoot_knife_blend6" 
          "crouch_shoot_knife_blend7" 
          "crouch_shoot_knife_blend8" 
          "crouch_shoot_knife_blend9" 
          blend XR -90 90 fps 30 
}
$sequence "ref_aim_knife" {
          "ref_aim_knife_blend1" 
          "ref_aim_knife_blend2" 
          "ref_aim_knife_blend3" 
          "ref_aim_knife_blend4" 
          "ref_aim_knife_blend5" 
          "ref_aim_knife_blend6" 
          "ref_aim_knife_blend7" 
          "ref_aim_knife_blend8" 
          "ref_aim_knife_blend9" 
          blend XR -90 90 fps 12 loop 
}
$sequence "ref_shoot_knife" {
          "ref_shoot_knife_blend1" 
          "ref_shoot_knife_blend2" 
          "ref_shoot_knife_blend3" 
          "ref_shoot_knife_blend4" 
          "ref_shoot_knife_blend5" 
          "ref_shoot_knife_blend6" 
          "ref_shoot_knife_blend7" 
          "ref_shoot_knife_blend8" 
          "ref_shoot_knife_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "crouch_aim_ak47" {
          "crouch_aim_ak47_blend1" 
          "crouch_aim_ak47_blend2" 
          "crouch_aim_ak47_blend3" 
          "crouch_aim_ak47_blend4" 
          "crouch_aim_ak47_blend5" 
          "crouch_aim_ak47_blend6" 
          "crouch_aim_ak47_blend7" 
          "crouch_aim_ak47_blend8" 
          "crouch_aim_ak47_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "crouch_shoot_ak47" {
          "crouch_shoot_ak47_blend1" 
          "crouch_shoot_ak47_blend2" 
          "crouch_shoot_ak47_blend3" 
          "crouch_shoot_ak47_blend4" 
          "crouch_shoot_ak47_blend5" 
          "crouch_shoot_ak47_blend6" 
          "crouch_shoot_ak47_blend7" 
          "crouch_shoot_ak47_blend8" 
          "crouch_shoot_ak47_blend9" 
          blend XR -90 90 fps 30 { event 5001 0 "40" } 
}
$sequence "crouch_reload_ak47" "crouch_reload_ak47" fps 30 
$sequence "ref_aim_ak47" {
          "ref_aim_ak47_blend1" 
          "ref_aim_ak47_blend2" 
          "ref_aim_ak47_blend3" 
          "ref_aim_ak47_blend4" 
          "ref_aim_ak47_blend5" 
          "ref_aim_ak47_blend6" 
          "ref_aim_ak47_blend7" 
          "ref_aim_ak47_blend8" 
          "ref_aim_ak47_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "ref_shoot_ak47" {
          "ref_shoot_ak47_blend1" 
          "ref_shoot_ak47_blend2" 
          "ref_shoot_ak47_blend3" 
          "ref_shoot_ak47_blend4" 
          "ref_shoot_ak47_blend5" 
          "ref_shoot_ak47_blend6" 
          "ref_shoot_ak47_blend7" 
          "ref_shoot_ak47_blend8" 
          "ref_shoot_ak47_blend9" 
          blend XR -90 90 fps 30 { event 5001 0 "40" } 
}
$sequence "ref_reload_ak47" "ref_reload_ak47" fps 30 
$sequence "crouch_aim_shieldgren" {
          "crouch_aim_shieldgren_blend1" 
          "crouch_aim_shieldgren_blend2" 
          "crouch_aim_shieldgren_blend3" 
          "crouch_aim_shieldgren_blend4" 
          "crouch_aim_shieldgren_blend5" 
          "crouch_aim_shieldgren_blend6" 
          "crouch_aim_shieldgren_blend7" 
          "crouch_aim_shieldgren_blend8" 
          "crouch_aim_shieldgren_blend9" 
          blend XR -90 90 fps 20 loop 
}
$sequence "crouch_shoot_shieldgren" {
          "crouch_shoot_shieldgren_blend1" 
          "crouch_shoot_shieldgren_blend2" 
          "crouch_shoot_shieldgren_blend3" 
          "crouch_shoot_shieldgren_blend4" 
          "crouch_shoot_shieldgren_blend5" 
          "crouch_shoot_shieldgren_blend6" 
          "crouch_shoot_shieldgren_blend7" 
          "crouch_shoot_shieldgren_blend8" 
          "crouch_shoot_shieldgren_blend9" 
          blend XR -90 90 fps 45 
}
$sequence "ref_aim_shieldgren" {
          "ref_aim_shieldgren_blend1" 
          "ref_aim_shieldgren_blend2" 
          "ref_aim_shieldgren_blend3" 
          "ref_aim_shieldgren_blend4" 
          "ref_aim_shieldgren_blend5" 
          "ref_aim_shieldgren_blend6" 
          "ref_aim_shieldgren_blend7" 
          "ref_aim_shieldgren_blend8" 
          "ref_aim_shieldgren_blend9" 
          blend XR -90 90 fps 20 loop 
}
$sequence "ref_shoot_shieldgren" {
          "ref_shoot_shieldgren_blend1" 
          "ref_shoot_shieldgren_blend2" 
          "ref_shoot_shieldgren_blend3" 
          "ref_shoot_shieldgren_blend4" 
          "ref_shoot_shieldgren_blend5" 
          "ref_shoot_shieldgren_blend6" 
          "ref_shoot_shieldgren_blend7" 
          "ref_shoot_shieldgren_blend8" 
          "ref_shoot_shieldgren_blend9" 
          blend XR -90 90 fps 45 
}
$sequence "crouch_aim_shieldknife" {
          "crouch_aim_shieldknife_blend1" 
          "crouch_aim_shieldknife_blend2" 
          "crouch_aim_shieldknife_blend3" 
          "crouch_aim_shieldknife_blend4" 
          "crouch_aim_shieldknife_blend5" 
          "crouch_aim_shieldknife_blend6" 
          "crouch_aim_shieldknife_blend7" 
          "crouch_aim_shieldknife_blend8" 
          "crouch_aim_shieldknife_blend9" 
          blend XR -90 90 fps 12 loop 
}
$sequence "crouch_shoot_shieldknife" {
          "crouch_shoot_shieldknife_blend1" 
          "crouch_shoot_shieldknife_blend2" 
          "crouch_shoot_shieldknife_blend3" 
          "crouch_shoot_shieldknife_blend4" 
          "crouch_shoot_shieldknife_blend5" 
          "crouch_shoot_shieldknife_blend6" 
          "crouch_shoot_shieldknife_blend7" 
          "crouch_shoot_shieldknife_blend8" 
          "crouch_shoot_shieldknife_blend9" 
          blend XR -90 90 fps 30 
}
$sequence "ref_aim_shieldknife" {
          "ref_aim_shieldknife_blend1" 
          "ref_aim_shieldknife_blend2" 
          "ref_aim_shieldknife_blend3" 
          "ref_aim_shieldknife_blend4" 
          "ref_aim_shieldknife_blend5" 
          "ref_aim_shieldknife_blend6" 
          "ref_aim_shieldknife_blend7" 
          "ref_aim_shieldknife_blend8" 
          "ref_aim_shieldknife_blend9" 
          blend XR -90 90 fps 12 loop 
}
$sequence "ref_shoot_shieldknife" {
          "ref_shoot_shieldknife_blend1" 
          "ref_shoot_shieldknife_blend2" 
          "ref_shoot_shieldknife_blend3" 
          "ref_shoot_shieldknife_blend4" 
          "ref_shoot_shieldknife_blend5" 
          "ref_shoot_shieldknife_blend6" 
          "ref_shoot_shieldknife_blend7" 
          "ref_shoot_shieldknife_blend8" 
          "ref_shoot_shieldknife_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "crouch_aim_shieldgun" {
          "crouch_aim_shieldgun_blend1" 
          "crouch_aim_shieldgun_blend2" 
          "crouch_aim_shieldgun_blend3" 
          "crouch_aim_shieldgun_blend4" 
          "crouch_aim_shieldgun_blend5" 
          "crouch_aim_shieldgun_blend6" 
          "crouch_aim_shieldgun_blend7" 
          "crouch_aim_shieldgun_blend8" 
          "crouch_aim_shieldgun_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "crouch_shoot_shieldgun" {
          "crouch_shoot_shieldgun_blend1" 
          "crouch_shoot_shieldgun_blend2" 
          "crouch_shoot_shieldgun_blend3" 
          "crouch_shoot_shieldgun_blend4" 
          "crouch_shoot_shieldgun_blend5" 
          "crouch_shoot_shieldgun_blend6" 
          "crouch_shoot_shieldgun_blend7" 
          "crouch_shoot_shieldgun_blend8" 
          "crouch_shoot_shieldgun_blend9" 
          blend XR -90 90 fps 30 { event 5001 0 "10" } 
}
$sequence "crouch_reload_shieldgun" "crouch_reload_shieldgun" fps 30 
$sequence "ref_aim_shieldgun" {
          "ref_aim_shieldgun_blend1" 
          "ref_aim_shieldgun_blend2" 
          "ref_aim_shieldgun_blend3" 
          "ref_aim_shieldgun_blend4" 
          "ref_aim_shieldgun_blend5" 
          "ref_aim_shieldgun_blend6" 
          "ref_aim_shieldgun_blend7" 
          "ref_aim_shieldgun_blend8" 
          "ref_aim_shieldgun_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "ref_shoot_shieldgun" {
          "ref_shoot_shieldgun_blend1" 
          "ref_shoot_shieldgun_blend2" 
          "ref_shoot_shieldgun_blend3" 
          "ref_shoot_shieldgun_blend4" 
          "ref_shoot_shieldgun_blend5" 
          "ref_shoot_shieldgun_blend6" 
          "ref_shoot_shieldgun_blend7" 
          "ref_shoot_shieldgun_blend8" 
          "ref_shoot_shieldgun_blend9" 
          blend XR -90 90 fps 30 { event 5001 0 "10" } 
}
$sequence "ref_reload_shieldgun" "ref_reload_shieldgun" fps 30 
$sequence "crouch_aim_shielded" {
          "crouch_aim_shielded_blend1" 
          "crouch_aim_shielded_blend2" 
          "crouch_aim_shielded_blend3" 
          "crouch_aim_shielded_blend4" 
          "crouch_aim_shielded_blend5" 
          "crouch_aim_shielded_blend6" 
          "crouch_aim_shielded_blend7" 
          "crouch_aim_shielded_blend8" 
          "crouch_aim_shielded_blend9" 
          blend XR -90 90 fps 20 loop 
}
$sequence "ref_aim_shielded" {
          "ref_aim_shielded_blend1" 
          "ref_aim_shielded_blend2" 
          "ref_aim_shielded_blend3" 
          "ref_aim_shielded_blend4" 
          "ref_aim_shielded_blend5" 
          "ref_aim_shielded_blend6" 
          "ref_aim_shielded_blend7" 
          "ref_aim_shielded_blend8" 
          "ref_aim_shielded_blend9" 
          blend XR -90 90 fps 20 loop 
}
$sequence "gut_flinch" {
          "gut_flinch_blend1" 
          "gut_flinch_blend2" 
          "gut_flinch_blend3" 
          "gut_flinch_blend4" 
          "gut_flinch_blend5" 
          "gut_flinch_blend6" 
          "gut_flinch_blend7" 
          "gut_flinch_blend8" 
          "gut_flinch_blend9" 
          blend XR -90 90 fps 30 
}
$sequence "head_flinch" {
          "head_flinch_blend1" 
          "head_flinch_blend2" 
          "head_flinch_blend3" 
          "head_flinch_blend4" 
          "head_flinch_blend5" 
          "head_flinch_blend6" 
          "head_flinch_blend7" 
          "head_flinch_blend8" 
          "head_flinch_blend9" 
          blend XR -90 90 fps 30 
}
$sequence "death1" "death1" fps 30 ACT_DIE_CHESTSHOT 1 { event 2001 1 } 
$sequence "death2" "death2" fps 30 ACT_DIESIMPLE 2 { event 2001 1 } 
$sequence "death3" "death3" fps 30 ACT_DIE_BACKSHOT 1 { event 2001 1 } 
$sequence "head" "head" fps 30 ACT_DIE_HEADSHOT 1 { event 2001 1 } 
$sequence "gutshot" "gutshot" fps 30 ACT_DIE_GUTSHOT 1 { event 2001 1 } 
$sequence "left" "left" fps 30 ACT_DIESIMPLE 1 { event 2001 1 } 
$sequence "back" "back" fps 30 ACT_DIEBACKWARD 1 { event 2001 1 } 
$sequence "right" "right" fps 30 ACT_DIESIMPLE 1 { event 2001 1 } 
$sequence "forward" "forward" fps 30 ACT_DIEFORWARD 1 { event 2001 1 } 
$sequence "crouch_die" "crouch_die" fps 30 { event 2001 1 } 

// End of QC script.
