/*
==============================================================================

QC script generated by Half-Life MDL Decompiler 1.2 
2003, Kratisto. Based on code from Valve's HL SDK.

v_m1garand.mdl

Original internal name:
"v_m1garand.mdl"

==============================================================================
*/

$modelname "v_m1garand.mdl"
$cd ".\"
$cdtexture ".\"
$scale 1.0
$cliptotextures

$bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$eyeposition 0.000000 0.000000 0.000000


//reference mesh(es)
$body "leftarm" "leftarm"
$body "rightarm" "rightarm"
$body "iw8_view_model_cstrike_sleeves_base" "iw8_view_model_cstrike_sleeves_base"
$body "weapon" "M1Garand"

// 2 attachment(s)
$attachment 0 "j_gun" -29.500000 0.000000 4.600000
$attachment 1 "j_gun" -4.000000 0.000000 4.600000

// 15 animation sequence(s)
$sequence "idleA" "va_m1garand_idle" fps 30 
$sequence "idleA_empty" "va_m1garand_idle_empty" fps 30 
$sequence "idleB" "va_m1garand_ads_idle" fps 30 
$sequence "idleB_empty" "va_m1garand_ads_idle_empty_additive" fps 30 
$sequence "drawA" "va_m1garand_pullout" fps 30 { event 5004 0 "weapons/M1 Garand/draw.wav" }
$sequence "drawA_empty" "va_m1garand_pullout_empty" fps 30 { event 5004 0 "weapons/M1 Garand/draw.wav" }
$sequence "change1" "va_m1garand_ads_up_additive" fps 30 
$sequence "change1_empty" "va_m1garand_ads_up_empty_additive" fps 30 
$sequence "change2" "va_m1garand_ads_down_additive" fps 30 
$sequence "change2_empty" "va_m1garand_ads_down_empty_additive" fps 30 
$sequence "reload" "va_m1garand_reload_empty" fps 30 { event 5004 26 "weapons/M1 Garand/cliplocked.wav" } { event 5004 53 "weapons/M1 Garand/pushbutton.wav" } 
$sequence "shootA" "va_m1garand_fire" fps 30 { event 5001 0 "21" } 
$sequence "shootA_empty" "va_m1garand_fire_last" fps 30 { event 5001 0 "21" } { event 5004 1 "weapons/M1 Garand/eject.wav" } 
$sequence "shootB" "va_m1garand_fire_ads" fps 30 { event 5001 0 "21" } 
$sequence "shootB_empty" "va_m1garand_fire_ads_last" fps 30 { event 5001 0 "21" } { event 5004 1 "weapons/M1 Garand/eject.wav" } 

// End of QC script.
