/*
==============================================================================

QC script generated by Half-Life MDL Decompiler 1.2 
2003, Kratisto. Based on code from Valve's HL SDK.

v_scout.mdl

Original internal name:
"v_scout.mdl"

==============================================================================
*/

$modelname "v_scout.mdl"
$cd ".\"
$cdtexture ".\"
$scale 2.0
$cliptotextures

$bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$eyeposition 0.000000 0.000000 0.000000

//reference mesh(es)
$body "hand_l" "hand_l"
$body "hand_r" "hand_r"
$body "sleeves" "sleeves"
$body "REF1" "REF1"
$body "REF2" "REF2"
;$body "Bayonet" "Bayonet"
;$body "ZF39" "ZF39"
$body "ZF41" "ZF41"

// 2 attachment(s)
$attachment 0 "j_gun" -46.000000 0.000000 0.100000
$attachment 1 "j_gun" 6.000000 0.000000 0.000000

// 5 animation sequence(s)
$sequence "idle" "idle" fps 30 rotate 90
$sequence "shoot" "shoot" fps 35 {
  { event 5001 0 "21" } 
  { event 5004 17 "weapons/Karabiner 98 Kurz/boltback.wav" } 
  { event 5004 29 "weapons/Karabiner 98 Kurz/boltforward.wav" } 
 } rotate 90
$sequence "shoot" "shoot" fps 35 {
  { event 5001 0 "21" } 
  { event 5004 17 "weapons/Karabiner 98 Kurz/boltback.wav" } 
  { event 5004 29 "weapons/Karabiner 98 Kurz/boltforward.wav" } 
 } rotate 90
$sequence "reload" "reload" fps 51 {
  { event 5004 13 "weapons/Karabiner 98 Kurz/boltback.wav" } 
  { event 5004 33 "weapons/Karabiner 98 Kurz/draw.wav" } 
  { event 5004 38 "weapons/Karabiner 98 Kurz/clipin.wav" } 
  { event 5004 89 "weapons/Karabiner 98 Kurz/boltforward.wav" } 
 } rotate 90
$sequence "draw" "draw" fps 60 {
  { event 5004 5 "weapons/Karabiner 98 Kurz/draw.wav" } 
  { event 5004 20 "weapons/Karabiner 98 Kurz/boltback.wav" } 
  { event 5004 45 "weapons/Karabiner 98 Kurz/boltforward.wav" } 
 } rotate 90
$sequence "inspect" "inspect" fps 30 {
  { event 5004 5 "weapons/Karabiner 98 Kurz/ins1.wav" } 
  { event 5004 86 "weapons/Karabiner 98 Kurz/ins2.wav" } 
  { event 5004 114 "weapons/Karabiner 98 Kurz/boltback.wav" } 
  { event 5004 139 "weapons/Karabiner 98 Kurz/boltforward.wav" } 
 } rotate 90
$sequence "reload_start" "reload_start" fps 30 {
  { event 5004 13 "weapons/Karabiner 98 Kurz/boltback.wav" } 
  { event 5004 31 "weapons/Karabiner 98 Kurz/draw.wav" } 
  { event 5004 40 "weapons/Karabiner 98 Kurz/insert.wav" } 
 } rotate 90
$sequence "reload_loop" "reload_loop" fps 30 { event 5004 5 "weapons/Karabiner 98 Kurz/insert.wav" } rotate 90
$sequence "reload_end" "reload_end" fps 30 { event 5004 19 "weapons/Karabiner 98 Kurz/boltforward.wav" } rotate 90
$sequence "bayonet_hit" "bayonet_hit" fps 30 rotate 90 
$sequence "bayonet_miss" "bayonet_miss" fps 30 { event 5004 13 "weapons/Karabiner 98 Kurz/melee_whoosh1.wav" } rotate 90

// End of QC script.
