"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\spas12\shotgun_diffuse"
	"$bumpmap" "models\weapons\spas12\shotgun_normal"
	$phoneexponenttexture		"models\weapons\spas12\shotgun_gloss"
	"$nocull" "1"

	"$phong"				"1"
	"$phongexponent"			"55"
	"$phongboost"			".03"
	"$phongfresnelranges"		"[2 4 6]"
	"$phongtint"			"[0.45 0.4 0.4]"

	"$rimlight"			"1"
	"$rimlightexponent"			"50"	
	"$rimlightboost"			"0.2"	
				
	"$envmap"			"env_cubemap"
	"$normalmapalphaenvmapmask"	"1"
	"$envmaptint"			"[.35 .35 .35]"
}