"VertexLitGeneric"
{
	"$baseTexture" 			"models\weapons\spas12\shotgun_diffuse_metal"
	"$bumpmap" 			"models\weapons\spas12\shotgun_normal"
	$phoneexponenttexture		"models\weapons\spas12\shotgun_gloss"
	
	"$selfillum" "1"
	
	"$phong"				"1"
	"$phongexponent"			"40"
	"$phongboost"			"0.6"
	"$phongfresnelranges"		"[2 4 6]"
	"$phongtint"			"[0.85 0.8 0.8]"

	"$rimlight"			"1"
	"$rimlightexponent"			"50"	
	"$rimlightboost"			"0.2"	
				
	"$envmap"			"env_cubemap"
	"$normalmapalphaenvmapmask"	"1"
	"$envmaptint"			"[.25 .25 .25]"
}