"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\spas12\shell_diffuse"
	"$bumpmap" "models\weapons\spas12\shell_normal"
	"$color"			"[1 1 1]"
	
	"$phong"				"1"
	"$phongexponent"			"80"
	"$phongboost"			"2.0"
	"$phongfresnelranges"		"[2 4 6]"
//	"$phongtint"			"[0.9 0.95 0.85]"

	"$rimlight"			"1"
	"$rimlightexponent"			"50"	
	"$rimlightboost"			"0.1"	
	"$rimmask" 	"1"
				
	"$envmap"			"env_cubemap"
//	"$normalmapalphaenvmapmask"	"1"
	"$envmaptint"			"[6.6 6.3 3.8]"

	"$nocull" "1"
}