//Maya ASCII 8.5 scene

// Wraith - Game extraction tools
// Please credit DTZxPorter for using it!

requires maya "8.5";
currentUnit -l centimeter -a degree -t film;
fileInfo "application" "maya";
fileInfo "product" "Maya Unlimited 8.5";
fileInfo "version" "8.5";
fileInfo "cutIdentifier" "200612162224-692032";
createNode transform -s -n "persp";
	setAttr ".v" no;
	setAttr ".t" -type "double3" 48.186233840145825 37.816674066853686 41.0540421364379 ;
	setAttr ".r" -type "double3" -29.738352729603015 49.400000000000432 0 ;
createNode camera -s -n "perspShape" -p "persp";
	setAttr -k off ".v" no;
	setAttr ".fl" 34.999999999999993;
	setAttr ".fcp" 10000;
	setAttr ".coi" 73.724849603665149;
	setAttr ".imn" -type "string" "persp";
	setAttr ".den" -type "string" "persp_depth";
	setAttr ".man" -type "string" "persp_mask";
	setAttr ".hc" -type "string" "viewSet -p %camera";
createNode transform -s -n "top";
	setAttr ".v" no;
	setAttr ".t" -type "double3" 0 100.1 0 ;
	setAttr ".r" -type "double3" -89.999999999999986 0 0 ;
createNode camera -s -n "topShape" -p "top";
	setAttr -k off ".v" no;
	setAttr ".rnd" no;
	setAttr ".coi" 100.1;
	setAttr ".ow" 30;
	setAttr ".imn" -type "string" "top";
	setAttr ".den" -type "string" "top_depth";
	setAttr ".man" -type "string" "top_mask";
	setAttr ".hc" -type "string" "viewSet -t %camera";
	setAttr ".o" yes;
createNode transform -s -n "front";
	setAttr ".v" no;
	setAttr ".t" -type "double3" 0 0 100.1 ;
createNode camera -s -n "frontShape" -p "front";
	setAttr -k off ".v" no;
	setAttr ".rnd" no;
	setAttr ".coi" 100.1;
	setAttr ".ow" 30;
	setAttr ".imn" -type "string" "front";
	setAttr ".den" -type "string" "front_depth";
	setAttr ".man" -type "string" "front_mask";
	setAttr ".hc" -type "string" "viewSet -f %camera";
	setAttr ".o" yes;
createNode transform -s -n "side";
	setAttr ".v" no;
	setAttr ".t" -type "double3" 100.1 0 0 ;
	setAttr ".r" -type "double3" 0 89.999999999999986 0 ;
createNode camera -s -n "sideShape" -p "side";
	setAttr -k off ".v" no;
	setAttr ".rnd" no;
	setAttr ".coi" 100.1;
	setAttr ".ow" 30;
	setAttr ".imn" -type "string" "side";
	setAttr ".den" -type "string" "side_depth";
	setAttr ".man" -type "string" "side_mask";
	setAttr ".hc" -type "string" "viewSet -s %camera";
	setAttr ".o" yes;
createNode lightLinker -n "lightLinker1";
	setAttr -s 9 ".lnk";
	setAttr -s 9 ".slnk";
createNode displayLayerManager -n "layerManager";
createNode displayLayer -n "defaultLayer";
createNode renderLayerManager -n "renderLayerManager";
createNode renderLayer -n "defaultRenderLayer";
	setAttr ".g" yes;
createNode script -n "sceneConfigurationScriptNode";
	setAttr ".b" -type "string" "playbackOptions -min 1 -max 24 -ast 1 -aet 48 ";
	setAttr ".st" 6;
select -ne :time1;
	setAttr ".o" 1;
select -ne :renderPartition;
	setAttr -s 2 ".st";
select -ne :renderGlobalsList1;
select -ne :defaultShaderList1;
	setAttr -s 2 ".s";
select -ne :postProcessList1;
	setAttr -s 2 ".p";
select -ne :lightList1;
select -ne :initialShadingGroup;
	setAttr ".ro" yes;
select -ne :initialParticleSE;
	setAttr ".ro" yes;
select -ne :hardwareRenderGlobals;
	setAttr ".ctrs" 256;
	setAttr ".btrs" 512;
select -ne :defaultHardwareRenderGlobals;
	setAttr ".fn" -type "string" "im";
	setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
select -ne :ikSystem;
	setAttr -s 4 ".sol";
connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk";
connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk";
connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk";
connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk";
connectAttr ":defaultLightSet.msg" "lightLinker1.slnk[0].sllk";
connectAttr ":initialShadingGroup.msg" "lightLinker1.slnk[0].solk";
connectAttr ":defaultLightSet.msg" "lightLinker1.slnk[1].sllk";
connectAttr ":initialParticleSE.msg" "lightLinker1.slnk[1].solk";
connectAttr "layerManager.dli[0]" "defaultLayer.id";
connectAttr "renderLayerManager.rlmi[0]" "defaultRenderLayer.rlid";
connectAttr "lightLinker1.msg" ":lightList1.ln" -na;
createNode transform -n "weapon_vm_pi_decho_LOD0";
setAttr ".ove" yes;

createNode transform -n "Joints";
setAttr ".ove" yes;

createNode joint -n "j_gun" -p "Joints";
addAttr -ci true -sn "liw" -ln "lockInfluenceWeights" -bt "lock" -min 0 -max 1 -at "bool";
setAttr ".uoc" yes;
setAttr ".ove" yes;
setAttr ".t" -type "double3"  0.000000 0.000000 0.000000 ;
setAttr ".mnrl" -type "double3" -360 -360 -360 ;
setAttr ".mxrl" -type "double3" 360 360 360 ;
setAttr ".radi"   0.50;
setAttr ".jo" -type "double3" 0.000000 -0.000000 0.000000;
setAttr ".scale" -type "double3" 1.000000 1.000000 1.000000;

