/*
==============================================================================

QC script generated by Half-Life MDL Decompiler 1.2 
2003, Kratisto. Based on code from Valve's HL SDK.

v_elite.mdl

Original internal name:
"v_elite.mdl"

==============================================================================
*/

$modelname "v_elite.mdl"
$cd ".\"
$cdtexture ".\"
$scale 1.0
$cliptotextures

$bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$eyeposition 0.000000 0.000000 0.000000

//reference mesh(es)
$body "rhand" "new_rhand"
$body "lhand" "new_lhand"
$body "weaponR" "eliter"
$body "weaponl" "elitel"

// 4 attachment(s)
$attachment 0 "Bone63" 0.000000 -5.750000 0.000000
$attachment 1 "Bone52" 0.000000 -5.500000 0.000000
$attachment 2 "Bone63" 0.000000 -2.250000 0.000000
$attachment 3 "Bone52" 0.000000 -2.000000 0.000000

// 16 animation sequence(s)
$sequence "idle" "idle" fps 16 
$sequence "idle_leftempty" "idle_leftempty" fps 16 
$sequence "shoot_left" "shoot_left" fps 40 { event 5001 0 "11" } 
$sequence "shoot_left" "shoot_left" fps 40 { event 5001 0 "11" } 
$sequence "shoot_left" "shoot_left" fps 40 { event 5001 0 "11" } 
$sequence "shoot_left" "shoot_left" fps 40 { event 5001 0 "11" } 
$sequence "shoot_left" "shoot_left" fps 40 { event 5001 0 "11" } 
$sequence "shoot_leftlast" "shoot_leftlast" fps 40 { event 5001 0 "11" } 
$sequence "shoot_right" "shoot_right" fps 40 { event 5011 0 "11" } 
$sequence "shoot_right" "shoot_right" fps 40 { event 5011 0 "11" } 
$sequence "shoot_right" "shoot_right" fps 40 { event 5011 0 "11" } 
$sequence "shoot_right" "shoot_right" fps 40 { event 5011 0 "11" } 
$sequence "shoot_right" "shoot_right" fps 40 { event 5011 0 "11" } 
$sequence "shoot_rightlast" "shoot_rightlast" fps 40 { event 5011 0 "11" } 
$sequence "reload" "reload" fps 30 {
  { event 5004 6 "weapons/elite_reloadstart.wav" } 
  { event 5004 44 "weapons/elite_leftclipin.wav" } 
  { event 5004 73 "weapons/elite_clipout.wav" } 
  { event 5004 82 "weapons/elite_sliderelease.wav" } 
  { event 5004 112 "weapons/elite_rightclipin.wav" } 
  { event 5004 125 "weapons/elite_sliderelease.wav" } 
 }
$sequence "draw" "draw" fps 30 { event 5004 1 "weapons/elite_deploy.wav" } 

// End of QC script.
