vUVWHelper v1.3
What it does

Creates a new image containing a custom grid designed to aid in UVW map alignment. Sizes available are standard sizes for game textures. Note: the width of the grid lines is always exactly 1 pixel, so you can assess your texture density easily.

Examples

Getting Started

Run the script from Photoshop's File/Scripts menu. You can also set up a keyboard shortcut for the script through the Edit/Keyboard Shortcuts... menu.

Options

Grid Size
This is the size of the grid squares. You can choose from 8x8,16x16,32x32,64x64. The default is 16x16.

Image Size
This is the size of the output image - you can change the width and height seperately for odd sized textures. The valid range of sizes is from 128px up to 1024px, with the default being 512.

Include Orientation Reference
This checkbox adds an "R" to the center of each grid square. The letter R is used because it is immediately noticeable when it's rotated or flipped - its incorrect orientation being far more quickly read than an arrow or other form of visual reference.

Use Hueshift Background
Creates a colour coded background with Green on the left, Red on the right, Yellow at the top and Blue at the bottom. Another useful visual que as to orientation, location and scale.

 

 
 
 

 

vTools © James A. Taylor 2007