What
it does
Creates a new image containing a custom grid designed to aid in
UVW map alignment. Sizes available are standard sizes for game textures.
Note: the width of the grid lines is always exactly 1 pixel, so
you can assess your texture density easily.
Examples

Getting
Started
Run the script
from Photoshop's File/Scripts menu. You
can also set up a keyboard shortcut for the script through the
Edit/Keyboard
Shortcuts... menu.
Options
Style
Chooses the technique used for creating the hexagons. For more information
on this see below.
Hexagon
Width
This is the width you wish for the hexagons to be. The smallest
is 4px, the largest 128px. You only need to set the width of the
hexagon as the script will calculate the height from this value.
Image
Size
This is the size of the output image - you can change the width
and height seperately for odd sized textures. The valid range of
sizes is from 64px up to 2048px.
Tile
Vertically
This sets whether the hexagons at the top of the image, and those
at the bottom will match when the image is offset or tiled. Checking
this means the hexagons will no longer be "true" hexagons,
as they need to be stretched vertically in order to tile across
the borders in both dimensions.
Hex
Count/Progress
The
Hex Count simply shows the final number of hexagons that are left
for the script to create. The number will alter basedon your settings,
and when the script is run the number will count down - when the
number reaches 0 the image is complete. The progress bar simply
shows how far along the hex drawing process is.
Note:
The
script can get very slow with higher numbers of hexagons, even on
fast machines.
Hexagon
Styles
Primary
Color
All
the hexagons will be coloured either primary colours (Red, Green,
Blue), or secondary colours (Cyan, Magenta, Yellow).
Shaded
Color
The
hexagons may be any random color or shade.
Greyscale
The hexagons
may be any random shade of grey.
Mono
The hexagons
will either be Black or White, with no intermediate shades.
From
Image
The
hexagons will draw their colours from the currently selected image.
If no image is selected and the script is run with this option it
will either exit without doing anything or give an error.
Note:
For reasons I won't go into here, using the From Image style will
mean the resulting image will not tile correctly chromatically,
even if the original image does. This is something that may be addressed
in future versions.
Grid
Simply
draws a hexagonal grid in black on a white background.
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