"VertexLitGeneric"
{
	"$SHADERNAME" "model_standard"

	"$basetexture" "models/weapons/v_egon/v_egon"
	"$bumpmap" "models/weapons/v_egon/v_egon_normals"

	//metal
	"$normalmapalphaenvmapmask" "1"
	"$envmap" "env_cubemap"
	"$envmaptint" "[0.2 0.3 0.3]"
	"$envmapfalloff" "1"

	"$phong" "1"
	"$phongboost" "1.2"
	"$phongexponent" 20
	"$phongalbedotint" "1"
	"$phongfresnelranges"	"[.08 5 1]"

	"$rimlight" "1"							// To enable rim lighting (requires phong)
	"$rimlightexponent" "15"             	// Exponent for phong component of rim lighting
	"$rimlightboost" "0.225"	               	// Boost for ambient cube component of rim lighting

//	$detail "effects/models/model_blood_red.vtf"
	$detailscale 5
	$detailblendfactor 0.0
	$detailblendmode 0
	Proxies
	{
		ModelDetailFx
		{
		}
	}
}
