; サンプルキャラクター『カンフーマン』のコマンドファイルです。
; コマンドに関する設定は４部構成になっています。
;==============================================================================
; Win版専用パート
;==============================================================================
;------------------------------------------------------------------------------
; ここはWin版から（正確にはLinux版から）追加された要素の二つ。
; コマンド関連の初期設定を任意に指定出来るようになった(`・ω・´)
;
;『ボタンリマップ』はボタン配置変更用の項目。
; 定義パートでいちいち変更しなくても良いようになっちゃった。
; 面倒臭い人用かな！（ﾏﾃｺﾗ
;
;『デフォルト設定』では各[Command]で省略した場合の
; 入力受付時間と入力記憶時間を予め決めておく項目。
;
;
; この２項目は省略可能。
;------------------------------------------------------------------------------
;-| ボタンリマップ（ボタンコンフィグ）|---------------------------------------- 第１部

[Remap]
x = x      ;Ｘボタンの入力判定を実際に押すボタンに割り当てる。
y = y      ;Ｙボタン　　　　　　　　　〃
z = z      ;Ｚボタン　　　　　　　　　〃
a = a      ;Ａボタン　　　　　　　　　〃
b = b      ;Ｂボタン　　　　　　　　　〃
c = c      ;Ｃボタン　　　　　　　　　〃
s = s      ;スタートボタン　　　　　　〃

;------------------------------------------------------------------------------
; 例えば「本来Ｘボタンで出す弱パンチをＢボタンに変えたい場合」なら、
;
; x = b
;
; で簡単に出来る。使わないボタンを使っているボタンに割り当てる事も可能。
;------------------------------------------------------------------------------
;-| デフォルト設定 |----------------------------------------------------------- 第２部

[Defaults]
command.time = 15  ;標準のコマンド入力受付時間。
                   ;各コマンドで省略している場合に有効。
                   ;このパラメータを消した場合、デフォルトは１フレームになる。
                   ;（　M.U.G.E.Nでの１フレーム　＝　１／６０秒　）

command.buffer.time = 1  ;標準のコマンド入力記憶時間。
                         ;入力した直後にコマンドを記憶し、
                         ;指を離してもコマンドが成功している状態を
                         ;ここで設定した時間の分維持する。
                         ;１〜３０フレームまでの間で設定可能。
                         ;デフォルトは１フレーム。

;============================================================================== 第３部
; コマンド定義パート（入力キーを設定する）
;==============================================================================
;------------------------------------------------------------------------------
; ここがキーとボタンの組み合わせで格闘ゲームにおける
;『入力コマンド』を直接設定・編集するパート。
;
; 一つずつコマンドに名前を付けて入力キーを組み合わせる単純な作業になるけど、
; 組み合わせが独特だから覚えるのは難易度が少し高い。
;
; 下記で「書式の決まり」と「組み合わせに必要なアルファベットと記号」を
; 全て説明しましょう。
;------------------------------------------------------------------------------
;■書式の決まり■
;
; [Command]         ：入力コマンドを１個定義する。
; name = "***"      ：コマンド名を決める。大文字と小文字も区別される。
; command = ###     ：実際に入力するキーを組み合わせる。詳細は後述。
; time = &&&        ：入力受付時間を設定（オプション）。
; buffer.time = @@@ ：入力記憶時間を設定（オプション）。
;
; 小ネタでも説明している通り、登録が可能な数は最大『１２８個』まで。
;
;
;※『必須コマンド名』と書いてるコマンドは、システム側で処理してます。
;　コマンド名を変えたり、消してはいけません。キーの変更は出来ます。
;------------------------------------------------------------------------------
;■必要なアルファベットと記号■
;
; 上記の「command = ###」の『###』に該当する部分で、
; 組み合わせるキーとボタンを設定しなければならない。
;
; ※設定したキーやボタンはM.U.G.E.Nのオプションモードにある
;  「キーコンフィグ」にて設定したキーなどに対応しています。
;
; ★方向キー★（全て必ず大文字で）
;
; 　B 　：「後方」にキーを入れる（ Backward ）
; 　D 　：「下方」にキーを入れる（ Downward ）
; 　F 　：「前方」にキーを入れる（ Forward ）
; 　U 　：「上方」にキーを入れる（ Upward ）
;
; 　DB　：「後ろ斜め下」にキーを入れる（「D」と「B」が同時に入力された事を認識）
; 　UB　：「後ろ斜め上」にキーを入れる（「U」と「B」が同時に入力された事を認識）
; 　DF　：「前斜め下」にキーを入れる（「D」と「F」が同時に入力された事を認識）
; 　UF　：「前斜め上」にキーを入れる（「U」と「F」が同時に入力された事を認識）
;
; ★ボタン★（全て必ず小文字で）
;
; 　a 　：「Ａボタン」を押す
; 　b 　：「Ｂボタン」を押す
; 　c 　：「Ｃボタン」を押す
; 　x 　：「Ｘボタン」を押す
; 　y 　：「Ｙボタン」を押す
; 　z 　：「Ｚボタン」を押す
; 　s 　：「スタートボタン」を押す
;
; ★記号★（入力効果を変化させる命令）
;
; 　/ 　：（スラッシュ）キーやボタンを「押しっぱなし」にしている事を認識する場合に追加する
;
; 　　（例）：　/b       = Ｂボタンを押したままにする
; 　　　　　　　/F       = 前キーを押したままにする
; 　　　　　　　/U,z     = 上キーを押したままＺボタンを入力する
;
;　　━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
;
; 　~ 　：（チルダ）キーやボタンが「離された時」を認識する場合に追加する
;
; 　　（例）：　~x       = Ｘボタンを離す
; 　　　　　　　~DF      =「前斜め下」のキーを離す
; 　　　　　　　~DB,F,c  =「後ろ斜め下」を離した後に前キー・Ｃボタンの順番に入力する
;
; 　　　　　　※「ボタンを離すまでの時間（溜め時間）」も設定する事が出来る
;
; 　　　　　　　~30x     = Ｘボタンを押したままにして、３０フレーム以上経ったら離す
; 　　　　　　　~50B,F,a = 後ろキーを５０フレームまで溜めて前キー・Ａボタンの順番に入力する
;
;　　━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
;
; 　$ 　：（ドル）方向キーの「複数の内どれかが入力されている事」を認識する場合に追加する
;
; 　　（例）：　$B       =「後方」「後ろ斜め下」「後ろ斜め上」のどれかが入力されている状態
; 　　　　　　　$UF      =「前」「上」「前斜め上」のどれかが入力されている状態
;
; 　　　　　　※この記号は「方向キー」でしか使えません。
;
;　　━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
;
; 　+ 　：（プラス）ボタンを「同時押し」している事を認識する場合に追加する
;
; 　　（例）：　x+y      = ＸボタンとＹボタンを同時押しする
; 　　　　　　　a+b+c    = ＡボタンとＢボタンとＣボタンを同時押しする
;
; 　　　　　　※この記号は「ボタン」でしか使えません。
;
;　　━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
;
; 　> 　：（グレーターザン）大なり（Win版で追加された記号）
; 　　　　　　　　　　　　「他のキーが入力されていない事を確認して、そのキーを押す」場合
;
; 　　（例）：　a,>~a    = Ａボタン以外が入力されていない状態でＡボタンを離す
; 　　　　　　　F,>~F,>F = 前キー以外が入力されていない状態で前キーを離し、
;　　　　　　　　　　　　　もう一度前キーを入力する
;
;-------------------------------------------------------------------------------
; ●これらの記号は全て組み合わせて使う事が出来る●
;
; 　　（例）：　~80$DB,DF,F,/a+y+c
; 　　　　　　　
; 　　　　　　「後方」「下」「後ろ斜め下」のどれかを８０フレームまで溜めて
; 　　　　　　「前斜め下」→「前」を入力した後、ＡとＹとＣを同時押ししたままにする
;
;------------------------------------------------------------------------------
;-| 超必殺技 |-----------------------------------------------------------------

;※名前が同じならば、違うコマンドでも同じステートの技を出す事が可能。

[Command]
name = "236236y"
command = ~D, DF, F, D, DF, F, y
time = 36

[Command]
name = "236236x"
command = ~D, DF, F, D, DF, F, x
time = 36

[Command]
name = "236236c"
command = ~D, DF, F, D, DF, F, c
time = 36

[Command]
name = "236236b"
command = ~D, DF, F, D, DF, F, b
time = 36

[Command]
name = "236236a"
command = ~D, DF, F, D, DF, F, a
time = 36

[Command]
name = "214214y"
command = ~D, DB, B, D, DB, B, y
time = 36

[Command]
name = "214214x"
command = ~D, DB, B, D, DB, B, x
time = 36

[Command]
name = "214214c"
command = ~D, DB, B, D, DB, B, c
time = 36

[Command]
name = "214214b"
command = ~D, DB, B, D, DB, B, b
time = 36

[Command]
name = "214214a"
command = ~D, DB, B, D, DB, B, a
time = 36

[Command]
name = "41236y"
command = ~B, DB, D, DF, F, y
time = 36

[Command]
name = "41236x"
command = ~B, DB, D, DF, F, x
time = 36

[Command]
name = "41236c"
command = ~B, DB, D, DF, F, c
time = 36

[Command]
name = "41236b"
command = ~B, DB, D, DF, F, b
time = 36

[Command]
name = "41236a"
command = ~B, DB, D, DF, F, a
time = 36

[Command]
name = "63214y"
command = ~F, DF, D, DB, B, y
time = 36

[Command]
name = "63214x"
command = ~F, DF, D, DB, B, x
time = 36

[Command]
name = "63214c"
command = ~F, DF, D, DB, B, c
time = 36

[Command]
name = "63214b"
command = ~F, DF, D, DB, B, b
time = 36

[Command]
name = "63214a"
command = ~F, DF, D, DB, B, a
time = 36

;------------------------------------------------------------------------------
;-| 必殺技 |-------------------------------------------------------------------

[Command]
name = "623c"
command = ~F, D, DF, c
time = 24

[Command]
name = "623b"
command = ~F, D, DF, b
time = 24

[Command]
name = "421c"
command = ~B, D, DB, c
time = 24

[Command]
name = "421b"
command = ~B, D, DB, b
time = 24

[Command]
name = "236c"
command = ~D, DF, F, c
time = 24

[Command]
name = "236b"
command = ~D, DF, F, b
time = 24

[Command]
name = "214c"
command = ~D, DB, B, c
time = 24

[Command]
name = "214b"
command = ~D, DB, B, b
time = 24

[Command]
name = "22c"
command = ~D, D, c
time = 24

[Command]
name = "22b"
command = ~D, D, b
time = 24

[Command]
name = "22z"
command = ~D, D, z
time = 24

[Command]
name = "FF_a"
command = F, F, a

[Command]
name = "FF_b"
command = F, F, b

;---------------------------
;(「板投げ」用にコマンドを追加してます)
[Command]
name = "board"
command = ~D, DF, F, a

[Command]
name = "board"
command = ~D, DF, F, b

;------------------------------------------------------------------------------
;-| キー２回連続入力 |---------------------------------------------------------

[Command]
name = "FF"       ;必須コマンド名
command = F, F
time = 10

[Command]
name = "BB"       ;必須コマンド名
command = B, B
time = 10

[Command]
name = "zz"
command = z, z
time = 20

[Command];上
name = "DU"
command = D, U
time = 10

[Command];前
name = "DUF"
command = D, UF
time = 10

[Command];後ろ
name = "DUB"
command = D, UB
time = 10
;------------------------------------------------------------------------------
;-| 同時押し |-----------------------------------------------------------------

[Command]
name = "recovery" ;必須コマンド名
command = x+y
time = 1

[Command]
name = "test" ;必須コマンド名
command = a+b
time = 1

;------------------------------------------------------------------------------
;-| 方向キー＋ボタン |---------------------------------------------------------

[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;------------------------------------------------------------------------------
;-| ボタン単発 |---------------------------------------------------------------

[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;---------------------------
;(「パワー溜め」用にコマンドを追加してます)
[Command]
name = "hold_z"
command = /z

[Command]
name = "hold_c"
command = /c

[Command]
name = "hold_b"
command = /b

[Command]
name = "hold_a"
command = /a

;------------------------------------------------------------------------------
;-| 方向キー |-----------------------------------------------------------------

[Command]
name = "holdfwd"   ;必須コマンド名
command = /$F
time = 1

[Command]
name = "holdback"  ;必須コマンド名
command = /$B
time = 1

[Command]
name = "holdup"    ;必須コマンド名
command = /$U
time = 1

[Command]
name = "holddown"  ;必須コマンド名
command = /$D
time = 1


;============================================================================== 第４部
; ステートエントリーパート（技などを出せるようにするための条件を設定）
;==============================================================================
;------------------------------------------------------------------------------
; コマンド名と入力するコマンドを設定しただけじゃ意味が無いので、ここから
;「実際に入力したコマンドでどの番号のステートをどういう条件で出せるか」
; を決めなければならない。
;
; ステートコントローラ「ChangeState」しか使わないけど、
; そんなに難しくないのでトリガーを覚えてたらすぐ出来る。
;
; ここさえ押さえておけば簡単なトリガー設定の流れは覚えられるかと。
;
; エントリーの順番にはある程度の法則があるけど、
; おまけフォルダの「小ネタ.txt」を参照。（波動拳が暴発ﾅﾝﾀﾗｶﾝﾀﾗ）
;
; ChangeStateなどステートコントローラの基本的な設置例は
; おまけフォルダの「テンプレート.txt」を参照。
;------------------------------------------------------------------------------
; ■準常時監視ステート（−１）■
; コマンドファイル（のステートエントリーパート）に必要な項目です。
; 絶対に消してはいけないので要注意。
;
; 通常の食らい状態以外の「P2StateNo」や「TargetState」等で制御された、
; 作成者が任意に指定した相手側の食らいステートに限り、
; 登録したステートコントローラが有効にはなりません。
;------------------------------------------------------------------------------

[Statedef -1] ;←この行は絶対に消さないでね。必須項目です。

;==============================================================================
; 超必殺技
;==============================================================================
;------------------------------------------------------------------------------
[state -1, テストコマンド]
type = null;changestate
value = 2200
triggerall = command = "test"
triggerall = statetype != A
trigger1 = ctrl




[state -1, サブタレイニアンローズ/ローズ地獄]
type = changestate
value = 2010
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = command = "214214y"
triggerall = power >= 5000-ifelse((var(8) & (1023)) / (1) > 0,1000,0)
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact ;A 
trigger3 = (stateno = 201) && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (time > 7) ;AAA 
trigger5 = (stateno = 211) && movecontact && (time > 7) ;遠A
trigger6 = (stateno = 202) && movecontact ;4A 
trigger7 = (stateno = 230) && movecontact && (time > 5) ;DA
trigger8 = (stateno = 235) && movehit && (time > 15) ;DB
trigger9 = (stateno = 240) && movecontact && (time > 14) ;DC
trigger10 = (stateno = 400) && movecontact ;2A
trigger11 = (stateno = 410) && movecontact && (time > 10) ;3A
trigger12 = (stateno = 300) && (time > 30) ;B
trigger13 = (stateno = 301) && (time > 38) ;タメB
trigger14 = (stateno = 310) && (time > 38) ;C
trigger15 = (stateno = 311) && (time > 38) ;タメC
trigger16 = (stateno = 420) && (time > 29) ;2C
trigger17 = (stateno = 430) && (time > 31) ;2B
trigger18 = (stateno = 320) && (animelem = 12) || (stateno = 320) && movecontact ;4B
trigger19 = (stateno = 325) && (animelem = 12) || (stateno = 325) && movecontact ;4C
trigger20 = (stateno = 1000) && (time > 14) ;ゼンマイB昇竜
trigger21 = (stateno = 1005) && (time > 19) ;ゼンマイC昇竜
trigger22 = (stateno = 1010) && (time > 14) ;Bユクゾ
trigger23 = (stateno = 1015) && (time > 14) ;Cユクゾ
trigger24 = (stateno = 1040) && (time > 30) ;B設置
trigger25 = (stateno = 1045) && (time > 30) ;C設置
trigger26 = (stateno = 1050) && (time > 37) || (stateno = 1050) && (var(1) > 0);突進パラノイアB
trigger27 = (stateno = 1055) && (time > 47) || (stateno = 1055) && (var(1) > 0);突進パラノイアC
trigger28 = (stateno = 330) && (time > 30) ;6B
trigger29 = (stateno = 335) && (time > 30) ;6C
trigger30 = (stateno = 3010) && (time >= 2) ; 白楼剣


[state -1, 邂逅「EX三姉妹」]
type = changestate
value = 2200
triggerall = (var(8) & (1023)) / (1) > 0
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = command = "41236y"
triggerall = power >= 4000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact ;A 
trigger3 = (stateno = 201) && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (time > 7) ;AAA 
trigger5 = (stateno = 211) && movecontact && (time > 7) ;遠A
trigger6 = (stateno = 202) && movecontact ;4A 
trigger7 = (stateno = 230) && movecontact && (time > 5) ;DA
trigger8 = (stateno = 235) && movehit && (time > 15) ;DB
trigger9 = (stateno = 240) && movecontact && (time > 14) ;DC
trigger10 = (stateno = 400) && movecontact ;2A
trigger11 = (stateno = 410) && movecontact && (time > 10) ;3A
trigger12 = (stateno = 300) && (time > 30) ;B
trigger13 = (stateno = 301) && (time > 38) ;タメB
trigger14 = (stateno = 310) && (time > 38) ;C
trigger15 = (stateno = 311) && (time > 38) ;タメC
trigger16 = (stateno = 420) && (time > 29) ;2C
trigger17 = (stateno = 430) && (time > 31) ;2B
trigger18 = (stateno = 320) && (animelem = 12) || (stateno = 320) && movecontact ;4B
trigger19 = (stateno = 325) && (animelem = 12) || (stateno = 325) && movecontact ;4C
trigger20 = (stateno = 1000) && (time > 14) ;ゼンマイB昇竜
trigger21 = (stateno = 1005) && (time > 19) ;ゼンマイC昇竜
trigger22 = (stateno = 1010) && (time > 14) ;Bユクゾ
trigger23 = (stateno = 1015) && (time > 14) ;Cユクゾ
trigger24 = (stateno = 1040) && (time > 30) ;B設置
trigger25 = (stateno = 1045) && (time > 30) ;C設置
trigger26 = (stateno = 1050) && (time > 37) || (stateno = 1050) && (var(1) > 0);突進パラノイアB
trigger27 = (stateno = 1055) && (time > 47) || (stateno = 1055) && (var(1) > 0);突進パラノイアC
trigger28 = (stateno = 330) && (time > 30) ;6B
trigger29 = (stateno = 335) && (time > 30) ;6C
trigger30 = (stateno = 3010) && (time >= 2) ; 白楼剣


[state -1, 反応「妖怪ポリグラフ」]
type = changestate
value = 2130
triggerall = (var(8) & (1023)) / (1) = 0
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = numhelper(12130) = 0
triggerall = command = "41236y"
triggerall = power >= 5000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact ;A 
trigger3 = (stateno = 201) && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (time > 7) ;AAA 
trigger5 = (stateno = 211) && movecontact && (time > 7) ;遠A
trigger6 = (stateno = 202) && movecontact ;4A 
trigger7 = (stateno = 230) && movecontact && (time > 5) ;DA
trigger8 = (stateno = 235) && movehit && (time > 15) ;DB
trigger9 = (stateno = 240) && movecontact && (time > 14) ;DC
trigger10 = (stateno = 400) && movecontact ;2A
trigger11 = (stateno = 410) && movecontact && (time > 10) ;3A
trigger12 = (stateno = 300) && (time > 30) ;B
trigger13 = (stateno = 301) && (time > 38) ;タメB
trigger14 = (stateno = 310) && (time > 38) ;C
trigger15 = (stateno = 311) && (time > 38) ;タメC
trigger16 = (stateno = 420) && (time > 29) ;2C
trigger17 = (stateno = 430) && (time > 31) ;2B
trigger18 = (stateno = 320) && (animelem = 12) || (stateno = 320) && movecontact ;4B
trigger19 = (stateno = 325) && (animelem = 12) || (stateno = 325) && movecontact ;4C
trigger20 = (stateno = 1000) && (time > 14) ;ゼンマイB昇竜
trigger21 = (stateno = 1005) && (time > 19) ;ゼンマイC昇竜
trigger22 = (stateno = 1010) && (time > 14) ;Bユクゾ
trigger23 = (stateno = 1015) && (time > 14) ;Cユクゾ
trigger24 = (stateno = 1040) && (time > 30) ;B設置
trigger25 = (stateno = 1045) && (time > 30) ;C設置
trigger26 = (stateno = 1050) && (time > 37) || (stateno = 1050) && (var(1) > 0);突進パラノイアB
trigger27 = (stateno = 1055) && (time > 47) || (stateno = 1055) && (var(1) > 0);突進パラノイアC
trigger28 = (stateno = 330) && (time > 30) ;6B
trigger29 = (stateno = 335) && (time > 30) ;6C
trigger30 = (stateno = 3010) && (time >= 2) ; 白楼剣


[state -1, 反応「妖怪ポリグラフ」(空中)]
type = changestate
value = 2135
triggerall = (var(8) & (1023)) / (1) = 0
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = numhelper(12130) = 0
triggerall = command = "41236y"
triggerall = power >= 5000
triggerall = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact ;JA
trigger3 = (stateno = 610) && movehit && (time > 14) ;J2A
trigger4 = (stateno = 630) && movecontact && (time > 14) ;J8A
trigger5 = (stateno = 700) && (time > 30) ;JB
trigger6 = (stateno = 701) && (time > 38) ;タメJB
trigger7 = (stateno = 710) && (time > 38) ;JC
trigger8 = (stateno = 711) && (time > 40) ;タメJC
trigger9 = (stateno = 320) && (animelem = 12) || (stateno = 720) && movecontact ;4B
trigger10 = (stateno = 325) && (animelem = 12) || (stateno = 725) && movecontact ;4C
trigger11 = (stateno = 1051) && (time > 37) || (stateno = 1051) && (var(1) > 0);J突進パラノイアB
trigger12 = (stateno = 1056) && (time > 37) || (stateno = 1056) && (var(1) > 0);J突進パラノイアC
trigger13 = (stateno = 730) && (time > 30) ;6B
trigger14 = (stateno = 735) && (time > 30) ;6C


[state -1, 恋の埋火]
type = changestate
value = 2000
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = command = "236236y"
triggerall = power >= 4000-ifelse((var(8) & (1023)) / (1) > 0,1000,0)
triggerall = statetype != A
triggerall = numhelper(12000) = 0
triggerall = numhelper(12001) = 0
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact ;A 
trigger3 = (stateno = 201) && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (time > 7) ;AAA 
trigger5 = (stateno = 211) && movecontact && (time > 7) ;遠A
trigger6 = (stateno = 202) && movecontact ;4A 
trigger7 = (stateno = 230) && movecontact && (time > 5) ;DA
trigger8 = (stateno = 235) && movehit && (time > 15) ;DB
trigger9 = (stateno = 240) && movecontact && (time > 14) ;DC
trigger10 = (stateno = 400) && movecontact ;2A
trigger11 = (stateno = 410) && movecontact && (time > 10) ;3A
trigger12 = (stateno = 300) && (time > 30) ;B
trigger13 = (stateno = 301) && (time > 38) ;タメB
trigger14 = (stateno = 310) && (time > 38) ;C
trigger15 = (stateno = 311) && (time > 38) ;タメC
trigger16 = (stateno = 420) && (time > 29) ;2C
trigger17 = (stateno = 430) && (time > 31) ;2B
trigger18 = (stateno = 320) && (animelem = 12) || (stateno = 320) && movecontact ;4B
trigger19 = (stateno = 325) && (animelem = 12) || (stateno = 325) && movecontact ;4C
trigger20 = (stateno = 1000) && (time > 14) ;ゼンマイB昇竜
trigger21 = (stateno = 1005) && (time > 19) ;ゼンマイC昇竜
trigger22 = (stateno = 1010) && (time > 14) ;Bユクゾ
trigger23 = (stateno = 1015) && (time > 14) ;Cユクゾ
trigger24 = (stateno = 1040) && (time > 30) ;B設置
trigger25 = (stateno = 1045) && (time > 30) ;C設置
trigger26 = (stateno = 1050) && (time > 37) || (stateno = 1050) && (var(1) > 0);突進パラノイアB
trigger27 = (stateno = 1055) && (time > 47) || (stateno = 1055) && (var(1) > 0);突進パラノイアC
trigger28 = (stateno = 330) && (time > 30) ;6B
trigger29 = (stateno = 335) && (time > 30) ;6C
trigger30 = (stateno = 3010) && (time >= 2) ; 白楼剣


[state -1, 恋の埋火(空中)]
type = changestate
value = 2001
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = command = "236236y"
triggerall = power >= 4000-ifelse((var(8) & (1023)) / (1) > 0,1000,0)
triggerall = statetype = A
triggerall = numhelper(12000) = 0
triggerall = numhelper(12001) = 0
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact ;JA
trigger3 = (stateno = 610) && movehit && (time > 14) ;J2A
trigger4 = (stateno = 630) && movecontact && (time > 14) ;J8A
trigger5 = (stateno = 700) && (time > 30) ;JB
trigger6 = (stateno = 701) && (time > 38) ;タメJB
trigger7 = (stateno = 710) && (time > 38) ;JC
trigger8 = (stateno = 711) && (time > 40) ;タメJC
trigger9 = (stateno = 320) && (animelem = 12) || (stateno = 720) && movecontact ;4B
trigger10 = (stateno = 325) && (animelem = 12) || (stateno = 725) && movecontact ;4C
trigger11 = (stateno = 1051) && (time > 37) || (stateno = 1051) && (var(1) > 0);J突進パラノイアB
trigger12 = (stateno = 1056) && (time > 37) || (stateno = 1056) && (var(1) > 0);J突進パラノイアC
trigger13 = (stateno = 730) && (time > 30) ;6B
trigger14 = (stateno = 735) && (time > 30) ;6C


[state -1, DNAの瑕（イド解放中）]
type = changestate
value = 2180
triggerall = (var(8) & (1023)) / (1) > 0
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = command = "236236c"
triggerall = power >= 3000
triggerall = statetype != A
triggerall = var(27) = 0
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact ;A 
trigger3 = (stateno = 201) && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (time > 7) ;AAA 
trigger5 = (stateno = 211) && movecontact && (time > 7) ;遠A
trigger6 = (stateno = 202) && movecontact ;4A 
trigger7 = (stateno = 230) && movecontact && (time > 5) ;DA
trigger8 = (stateno = 235) && movehit && (time > 15) ;DB
trigger9 = (stateno = 240) && movecontact && (time > 14) ;DC
trigger10 = (stateno = 400) && movecontact ;2A
trigger11 = (stateno = 410) && movecontact && (time > 10) ;3A
trigger12 = (stateno = 300) && (time > 30) ;B
trigger13 = (stateno = 301) && (time > 38) ;タメB
trigger14 = (stateno = 310) && (time > 38) ;C
trigger15 = (stateno = 311) && (time > 38) ;タメC
trigger16 = (stateno = 420) && (time > 29) ;2C
trigger17 = (stateno = 430) && (time > 31) ;2B
trigger18 = (stateno = 320) && (animelem = 12) || (stateno = 320) && movecontact ;4B
trigger19 = (stateno = 325) && (animelem = 12) || (stateno = 325) && movecontact ;4C
trigger20 = (stateno = 1000) && (time > 14) ;ゼンマイB昇竜
trigger21 = (stateno = 1005) && (time > 19) ;ゼンマイC昇竜
trigger22 = (stateno = 1010) && (time > 14) ;Bユクゾ
trigger23 = (stateno = 1015) && (time > 14) ;Cユクゾ
trigger24 = (stateno = 1040) && (time > 30) ;B設置
trigger25 = (stateno = 1045) && (time > 30) ;C設置
trigger26 = (stateno = 1050) && (time > 37) || (stateno = 1050) && (var(1) > 0);突進パラノイアB
trigger27 = (stateno = 1055) && (time > 47) || (stateno = 1055) && (var(1) > 0);突進パラノイアC
trigger28 = (stateno = 330) && (time > 30) ;6B
trigger29 = (stateno = 335) && (time > 30) ;6C
trigger30 = (stateno = 3010) && (time >= 2) ; 白楼剣

[state -1, DNAの瑕]
type = changestate
value = 2040
triggerall = (var(8) & (1023)) / (1) = 0
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = command = "236236c"
triggerall = power >= 4000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact ;A 
trigger3 = (stateno = 201) && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (time > 7) ;AAA 
trigger5 = (stateno = 211) && movecontact && (time > 7) ;遠A
trigger6 = (stateno = 202) && movecontact ;4A 
trigger7 = (stateno = 230) && movecontact && (time > 5) ;DA
trigger8 = (stateno = 235) && movehit && (time > 15) ;DB
trigger9 = (stateno = 240) && movecontact && (time > 14) ;DC
trigger10 = (stateno = 400) && movecontact ;2A
trigger11 = (stateno = 410) && movecontact && (time > 10) ;3A
trigger12 = (stateno = 300) && (time > 30) ;B
trigger13 = (stateno = 301) && (time > 38) ;タメB
trigger14 = (stateno = 310) && (time > 38) ;C
trigger15 = (stateno = 311) && (time > 38) ;タメC
trigger16 = (stateno = 420) && (time > 29) ;2C
trigger17 = (stateno = 430) && (time > 31) ;2B
trigger18 = (stateno = 320) && (animelem = 12) || (stateno = 320) && movecontact ;4B
trigger19 = (stateno = 325) && (animelem = 12) || (stateno = 325) && movecontact ;4C
trigger20 = (stateno = 1000) && (time > 14) ;ゼンマイB昇竜
trigger21 = (stateno = 1005) && (time > 19) ;ゼンマイC昇竜
trigger22 = (stateno = 1010) && (time > 14) ;Bユクゾ
trigger23 = (stateno = 1015) && (time > 14) ;Cユクゾ
trigger24 = (stateno = 1040) && (time > 30) ;B設置
trigger25 = (stateno = 1045) && (time > 30) ;C設置
trigger26 = (stateno = 1050) && (time > 37) || (stateno = 1050) && (var(1) > 0);突進パラノイアB
trigger27 = (stateno = 1055) && (time > 47) || (stateno = 1055) && (var(1) > 0);突進パラノイアC
trigger28 = (stateno = 330) && (time > 30) ;6B
trigger29 = (stateno = 335) && (time > 30) ;6C
trigger30 = (stateno = 3010) && (time >= 2) ; 白楼剣


[state -1, 胎児の夢(空中)]
type = null;changestate
value = 2080
triggerall = (var(8) & (1023)) / (1) = 0
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = command = "236236x"
triggerall = power >= 3000
triggerall = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact ;JA
trigger3 = (stateno = 610) && movehit && (time > 14) ;J2A
trigger4 = (stateno = 630) && movecontact && (time > 14) ;J8A
trigger5 = (stateno = 700) && (time > 30) ;JB
trigger6 = (stateno = 701) && (time > 38) ;タメJB
trigger7 = (stateno = 710) && (time > 38) ;JC
trigger8 = (stateno = 711) && (time > 40) ;タメJC
trigger9 = (stateno = 320) && (animelem = 12) || (stateno = 720) && movecontact ;4B
trigger10 = (stateno = 325) && (animelem = 12) || (stateno = 725) && movecontact ;4C
trigger11 = (stateno = 1051) && (time > 37) || (stateno = 1051) && (var(1) > 0);J突進パラノイアB
trigger12 = (stateno = 1056) && (time > 37) || (stateno = 1056) && (var(1) > 0);J突進パラノイアC
trigger13 = (stateno = 730) && (time > 30) ;6B
trigger14 = (stateno = 735) && (time > 30) ;6C


[state -1, 胎児の夢（イド解放中）]
type = changestate
value = 2160
triggerall = (var(8) & (1023)) / (1) > 0
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = command = "236236x"
triggerall = power >= 2000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact ;A 
trigger3 = (stateno = 201) && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (time > 7) ;AAA 
trigger5 = (stateno = 211) && movecontact && (time > 7) ;遠A
trigger6 = (stateno = 202) && movecontact ;4A 
trigger7 = (stateno = 230) && movecontact && (time > 5) ;DA
trigger8 = (stateno = 235) && movehit && (time > 15) ;DB
trigger9 = (stateno = 240) && movecontact && (time > 14) ;DC
trigger10 = (stateno = 400) && movecontact ;2A
trigger11 = (stateno = 410) && movecontact && (time > 10) ;3A
trigger12 = (stateno = 300) && (time > 30) ;B
trigger13 = (stateno = 301) && (time > 38) ;タメB
trigger14 = (stateno = 310) && (time > 38) ;C
trigger15 = (stateno = 311) && (time > 38) ;タメC
trigger16 = (stateno = 420) && (time > 29) ;2C
trigger17 = (stateno = 430) && (time > 31) ;2B
trigger18 = (stateno = 320) && (animelem = 12) || (stateno = 320) && movecontact ;4B
trigger19 = (stateno = 325) && (animelem = 12) || (stateno = 325) && movecontact ;4C
trigger20 = (stateno = 1000) && (time > 14) ;ゼンマイB昇竜
trigger21 = (stateno = 1005) && (time > 19) ;ゼンマイC昇竜
trigger22 = (stateno = 1010) && (time > 14) ;Bユクゾ
trigger23 = (stateno = 1015) && (time > 14) ;Cユクゾ
trigger24 = (stateno = 1040) && (time > 30) ;B設置
trigger25 = (stateno = 1045) && (time > 30) ;C設置
trigger26 = (stateno = 1050) && (time > 37) || (stateno = 1050) && (var(1) > 0);突進パラノイアB
trigger27 = (stateno = 1055) && (time > 47) || (stateno = 1055) && (var(1) > 0);突進パラノイアC
trigger28 = (stateno = 330) && (time > 30) ;6B
trigger29 = (stateno = 335) && (time > 30) ;6C
trigger30 = (stateno = 3010) && (time >= 2) ; 白楼剣


[state -1, 胎児の夢]
type = changestate
value = 2080
triggerall = (var(8) & (1023)) / (1) = 0
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = command = "236236x"
triggerall = power >= 3000-ifelse((var(8) & (1023)) / (1) > 0,1000,0)
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact ;A 
trigger3 = (stateno = 201) && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (time > 7) ;AAA 
trigger5 = (stateno = 211) && movecontact && (time > 7) ;遠A
trigger6 = (stateno = 202) && movecontact ;4A 
trigger7 = (stateno = 230) && movecontact && (time > 5) ;DA
trigger8 = (stateno = 235) && movehit && (time > 15) ;DB
trigger9 = (stateno = 240) && movecontact && (time > 14) ;DC
trigger10 = (stateno = 400) && movecontact ;2A
trigger11 = (stateno = 410) && movecontact && (time > 10) ;3A
trigger12 = (stateno = 300) && (time > 30) ;B
trigger13 = (stateno = 301) && (time > 38) ;タメB
trigger14 = (stateno = 310) && (time > 38) ;C
trigger15 = (stateno = 311) && (time > 38) ;タメC
trigger16 = (stateno = 420) && (time > 29) ;2C
trigger17 = (stateno = 430) && (time > 31) ;2B
trigger18 = (stateno = 320) && (animelem = 12) || (stateno = 320) && movecontact ;4B
trigger19 = (stateno = 325) && (animelem = 12) || (stateno = 325) && movecontact ;4C
trigger20 = (stateno = 1000) && (time > 14) ;ゼンマイB昇竜
trigger21 = (stateno = 1005) && (time > 19) ;ゼンマイC昇竜
trigger22 = (stateno = 1010) && (time > 14) ;Bユクゾ
trigger23 = (stateno = 1015) && (time > 14) ;Cユクゾ
trigger24 = (stateno = 1040) && (time > 30) ;B設置
trigger25 = (stateno = 1045) && (time > 30) ;C設置
trigger26 = (stateno = 1050) && (time > 37) || (stateno = 1050) && (var(1) > 0);突進パラノイアB
trigger27 = (stateno = 1055) && (time > 47) || (stateno = 1055) && (var(1) > 0);突進パラノイアC
trigger28 = (stateno = 330) && (time > 30) ;6B
trigger29 = (stateno = 335) && (time > 30) ;6C
trigger30 = (stateno = 3010) && (time >= 2) ; 白楼剣


[state -1, イドの解放]
type = changestate
value = 2100
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = command = "214214a"
triggerall = power >= 3000
triggerall = statetype != A
triggerall = (var(8) & (1023)) / (1) = 0
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact ;A 
trigger3 = (stateno = 201) && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (time > 7) ;AAA 
trigger5 = (stateno = 211) && movecontact && (time > 7) ;遠A
trigger6 = (stateno = 202) && movecontact ;4A 
trigger7 = (stateno = 230) && movecontact && (time > 5) ;DA
trigger8 = (stateno = 235) && movehit && (time > 15) ;DB
trigger9 = (stateno = 240) && movecontact && (time > 14) ;DC
trigger10 = (stateno = 400) && movecontact ;2A
trigger11 = (stateno = 410) && movecontact && (time > 10) ;3A
trigger12 = (stateno = 300) && (time > 30) ;B
trigger13 = (stateno = 301) && (time > 38) ;タメB
trigger14 = (stateno = 310) && (time > 38) ;C
trigger15 = (stateno = 311) && (time > 38) ;タメC
trigger16 = (stateno = 420) && (time > 29) ;2C
trigger17 = (stateno = 430) && (time > 31) ;2B
trigger18 = (stateno = 320) && (animelem = 12) || (stateno = 320) && movecontact ;4B
trigger19 = (stateno = 325) && (animelem = 12) || (stateno = 325) && movecontact ;4C
trigger20 = (stateno = 1000) && (time > 14) ;ゼンマイB昇竜
trigger21 = (stateno = 1005) && (time > 19) ;ゼンマイC昇竜
trigger22 = (stateno = 1010) && (time > 14) ;Bユクゾ
trigger23 = (stateno = 1015) && (time > 14) ;Cユクゾ
trigger24 = (stateno = 1040) && (time > 30) ;B設置
trigger25 = (stateno = 1045) && (time > 30) ;C設置
trigger26 = (stateno = 1050) && (time > 37) || (stateno = 1050) && (var(1) > 0);突進パラノイアB
trigger27 = (stateno = 1055) && (time > 47) || (stateno = 1055) && (var(1) > 0);突進パラノイアC
trigger28 = (stateno = 330) && (time > 30) ;6B
trigger29 = (stateno = 335) && (time > 30) ;6C
trigger30 = (stateno = 3010) && (time >= 2) ; 白楼剣


[state -1, 嫌われ者のフィロソフィ]
type = changestate
value = 2020
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = command = "214214c"
triggerall = power >= 3000-ifelse((var(8) & (1023)) / (1) > 0,1000,0)
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact ;A 
trigger3 = (stateno = 201) && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (time > 7) ;AAA 
trigger5 = (stateno = 211) && movecontact && (time > 7) ;遠A
trigger6 = (stateno = 202) && movecontact ;4A 
trigger7 = (stateno = 230) && movecontact && (time > 5) ;DA
trigger8 = (stateno = 235) && movehit && (time > 15) ;DB
trigger9 = (stateno = 240) && movecontact && (time > 14) ;DC
trigger10 = (stateno = 400) && movecontact ;2A
trigger11 = (stateno = 410) && movecontact && (time > 10) ;3A
trigger12 = (stateno = 300) && (time > 30) ;B
trigger13 = (stateno = 301) && (time > 38) ;タメB
trigger14 = (stateno = 310) && (time > 38) ;C
trigger15 = (stateno = 311) && (time > 38) ;タメC
trigger16 = (stateno = 420) && (time > 29) ;2C
trigger17 = (stateno = 430) && (time > 31) ;2B
trigger18 = (stateno = 320) && (animelem = 12) || (stateno = 320) && movecontact ;4B
trigger19 = (stateno = 325) && (animelem = 12) || (stateno = 325) && movecontact ;4C
trigger20 = (stateno = 1000) && (time > 14) ;ゼンマイB昇竜
trigger21 = (stateno = 1005) && (time > 19) ;ゼンマイC昇竜
trigger22 = (stateno = 1010) && (time > 14) ;Bユクゾ
trigger23 = (stateno = 1015) && (time > 14) ;Cユクゾ
trigger24 = (stateno = 1040) && (time > 30) ;B設置
trigger25 = (stateno = 1045) && (time > 30) ;C設置
trigger26 = (stateno = 1050) && (time > 37) || (stateno = 1050) && (var(1) > 0);突進パラノイアB
trigger27 = (stateno = 1055) && (time > 47) || (stateno = 1055) && (var(1) > 0);突進パラノイアC
trigger28 = (stateno = 330) && (time > 30) ;6B
trigger29 = (stateno = 335) && (time > 30) ;6C
trigger30 = (stateno = 3010) && (time >= 2) ; 白楼剣


[state -1, 没我の愛(空中)]
type = changestate
value = 2055
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = command = "214214x"
triggerall = power >= 3000
triggerall = statetype = A
triggerall = numhelper(12057) = 0
triggerall = (var(8) & (1023)) / (1) = 0
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact ;JA
trigger3 = (stateno = 610) && movehit && (time > 14) ;J2A
trigger4 = (stateno = 630) && movecontact && (time > 14) ;J8A
trigger5 = (stateno = 700) && (time > 30) ;JB
trigger6 = (stateno = 701) && (time > 38) ;タメJB
trigger7 = (stateno = 710) && (time > 38) ;JC
trigger8 = (stateno = 711) && (time > 40) ;タメJC
trigger9 = (stateno = 320) && (animelem = 12) || (stateno = 720) && movecontact ;4B
trigger10 = (stateno = 325) && (animelem = 12) || (stateno = 725) && movecontact ;4C
trigger11 = (stateno = 1051) && (time > 37) || (stateno = 1051) && (var(1) > 0);J突進パラノイアB
trigger12 = (stateno = 1056) && (time > 37) || (stateno = 1056) && (var(1) > 0);J突進パラノイアC
trigger13 = (stateno = 330) && (time > 30) ;6B
trigger14 = (stateno = 335) && (time > 30) ;6C


[state -1, 没我の愛]
type = changestate
value = 2050
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = command = "214214x"
triggerall = power >= 3000
triggerall = statetype != A
triggerall = numhelper(12057) = 0
triggerall = (var(8) & (1023)) / (1) = 0
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact ;A 
trigger3 = (stateno = 201) && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (time > 7) ;AAA 
trigger5 = (stateno = 211) && movecontact && (time > 7) ;遠A
trigger6 = (stateno = 202) && movecontact ;4A 
trigger7 = (stateno = 230) && movecontact && (time > 5) ;DA
trigger8 = (stateno = 235) && movehit && (time > 15) ;DB
trigger9 = (stateno = 240) && movecontact && (time > 14) ;DC
trigger10 = (stateno = 400) && movecontact ;2A
trigger11 = (stateno = 410) && movecontact && (time > 10) ;3A
trigger12 = (stateno = 300) && (time > 30) ;B
trigger13 = (stateno = 301) && (time > 38) ;タメB
trigger14 = (stateno = 310) && (time > 38) ;C
trigger15 = (stateno = 311) && (time > 38) ;タメC
trigger16 = (stateno = 420) && (time > 29) ;2C
trigger17 = (stateno = 430) && (time > 31) ;2B
trigger18 = (stateno = 320) && (animelem = 12) || (stateno = 320) && movecontact ;4B
trigger19 = (stateno = 325) && (animelem = 12) || (stateno = 325) && movecontact ;4C
trigger20 = (stateno = 1000) && (time > 14) ;ゼンマイB昇竜
trigger21 = (stateno = 1005) && (time > 19) ;ゼンマイC昇竜
trigger22 = (stateno = 1010) && (time > 14) ;Bユクゾ
trigger23 = (stateno = 1015) && (time > 14) ;Cユクゾ
trigger24 = (stateno = 1040) && (time > 30) ;B設置
trigger25 = (stateno = 1045) && (time > 30) ;C設置
trigger26 = (stateno = 1050) && (time > 37) || (stateno = 1050) && (var(1) > 0);突進パラノイアB
trigger27 = (stateno = 1055) && (time > 47) || (stateno = 1055) && (var(1) > 0);突進パラノイアC
trigger28 = (stateno = 330) && (time > 30) ;6B
trigger29 = (stateno = 335) && (time > 30) ;6C
trigger30 = (stateno = 3010) && (time >= 2) ; 白楼剣


[state -1, 無意識の遺伝子]
type = changestate
value = 2140
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = command = "214214x"
triggerall = power >= -2000
triggerall = statetype != A
triggerall = (var(8) & (1023)) / (1) > 0
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact ;A 
trigger3 = (stateno = 201) && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (time > 7) ;AAA 
trigger5 = (stateno = 211) && movecontact && (time > 7) ;遠A
trigger6 = (stateno = 202) && movecontact ;4A 
trigger7 = (stateno = 230) && movecontact && (time > 5) ;DA
trigger8 = (stateno = 235) && movehit && (time > 15) ;DB
trigger9 = (stateno = 240) && movecontact && (time > 14) ;DC
trigger10 = (stateno = 400) && movecontact ;2A
trigger11 = (stateno = 410) && movecontact && (time > 10) ;3A
trigger12 = (stateno = 300) && (time > 30) ;B
trigger13 = (stateno = 301) && (time > 38) ;タメB
trigger14 = (stateno = 310) && (time > 38) ;C
trigger15 = (stateno = 311) && (time > 38) ;タメC
trigger16 = (stateno = 420) && (time > 29) ;2C
trigger17 = (stateno = 430) && (time > 31) ;2B
trigger18 = (stateno = 320) && (animelem = 12) || (stateno = 320) && movecontact ;4B
trigger19 = (stateno = 325) && (animelem = 12) || (stateno = 325) && movecontact ;4C
trigger20 = (stateno = 1000) && (time > 14) ;ゼンマイB昇竜
trigger21 = (stateno = 1005) && (time > 19) ;ゼンマイC昇竜
trigger22 = (stateno = 1010) && (time > 14) ;Bユクゾ
trigger23 = (stateno = 1015) && (time > 14) ;Cユクゾ
trigger24 = (stateno = 1040) && (time > 30) ;B設置
trigger25 = (stateno = 1045) && (time > 30) ;C設置
trigger26 = (stateno = 1050) && (time > 37) || (stateno = 1050) && (var(1) > 0);突進パラノイアB
trigger27 = (stateno = 1055) && (time > 47) || (stateno = 1055) && (var(1) > 0);突進パラノイアC
trigger28 = (stateno = 330) && (time > 30) ;6B
trigger29 = (stateno = 335) && (time > 30) ;6C
trigger30 = (stateno = 3010) && (time >= 2) ; 白楼剣


[state -1, パラノイア/クレンボーエクスポージャー(空中)]
type = changestate
value = 2035
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = command = "236236b"
triggerall = power >= 2000-ifelse((var(8) & (1023)) / (1) > 0,1000,0)
triggerall = statetype = A
triggerall = numhelper(12031) = 0
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact ;JA
trigger3 = (stateno = 610) && movehit && (time > 14) ;J2A
trigger4 = (stateno = 630) && movecontact && (time > 14) ;J8A
trigger5 = (stateno = 700) && (time > 30) ;JB
trigger6 = (stateno = 701) && (time > 38) ;タメJB
trigger7 = (stateno = 710) && (time > 38) ;JC
trigger8 = (stateno = 711) && (time > 40) ;タメJC
trigger9 = (stateno = 320) && (animelem = 12) || (stateno = 720) && movecontact ;4B
trigger10 = (stateno = 325) && (animelem = 12) || (stateno = 725) && movecontact ;4C
trigger11 = (stateno = 1051) && (time > 37) || (stateno = 1051) && (var(1) > 0);J突進パラノイアB
trigger12 = (stateno = 1056) && (time > 37) || (stateno = 1056) && (var(1) > 0);J突進パラノイアC
trigger13 = (stateno = 330) && (time > 30) ;6B
trigger14 = (stateno = 335) && (time > 30) ;6C


[state -1, パラノイア/クレンボーエクスポージャー]
type = changestate
value = 2030
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = command = "236236b"
triggerall = power >= 2000-ifelse((var(8) & (1023)) / (1) > 0,1000,0)
triggerall = statetype != A
triggerall = numhelper(12031) = 0
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact ;A 
trigger3 = (stateno = 201) && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (time > 7) ;AAA 
trigger5 = (stateno = 211) && movecontact && (time > 7) ;遠A
trigger6 = (stateno = 202) && movecontact ;4A 
trigger7 = (stateno = 230) && movecontact && (time > 5) ;DA
trigger8 = (stateno = 235) && movehit && (time > 15) ;DB
trigger9 = (stateno = 240) && movecontact && (time > 14) ;DC
trigger10 = (stateno = 400) && movecontact ;2A
trigger11 = (stateno = 410) && movecontact && (time > 10) ;3A
trigger12 = (stateno = 300) && (time > 30) ;B
trigger13 = (stateno = 301) && (time > 38) ;タメB
trigger14 = (stateno = 310) && (time > 38) ;C
trigger15 = (stateno = 311) && (time > 38) ;タメC
trigger16 = (stateno = 420) && (time > 29) ;2C
trigger17 = (stateno = 430) && (time > 31) ;2B
trigger18 = (stateno = 320) && (animelem = 12) || (stateno = 320) && movecontact ;4B
trigger19 = (stateno = 325) && (animelem = 12) || (stateno = 325) && movecontact ;4C
trigger20 = (stateno = 1000) && (time > 14) ;ゼンマイB昇竜
trigger21 = (stateno = 1005) && (time > 19) ;ゼンマイC昇竜
trigger22 = (stateno = 1010) && (time > 14) ;Bユクゾ
trigger23 = (stateno = 1015) && (time > 14) ;Cユクゾ
trigger24 = (stateno = 1040) && (time > 30) ;B設置
trigger25 = (stateno = 1045) && (time > 30) ;C設置
trigger26 = (stateno = 1050) && (time > 37) || (stateno = 1050) && (var(1) > 0);突進パラノイアB
trigger27 = (stateno = 1055) && (time > 47) || (stateno = 1055) && (var(1) > 0);突進パラノイアC
trigger28 = (stateno = 330) && (time > 30) ;6B
trigger29 = (stateno = 335) && (time > 30) ;6C
trigger30 = (stateno = 3010) && (time >= 2) ; 白楼剣


[state -1, 夢枕にご先祖総立ち]
type = changestate
value = 2070
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = command = "214214b"
triggerall = power >= 2000-ifelse((var(8) & (1023)) / (1) > 0,1000,0)
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact ;A 
trigger3 = (stateno = 201) && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (time > 7) ;AAA 
trigger5 = (stateno = 211) && movecontact && (time > 7) ;遠A
trigger6 = (stateno = 202) && movecontact ;4A 
trigger7 = (stateno = 230) && movecontact && (time > 5) ;DA
trigger8 = (stateno = 235) && movehit && (time > 15) ;DB
trigger9 = (stateno = 240) && movecontact && (time > 14) ;DC
trigger10 = (stateno = 400) && movecontact ;2A
trigger11 = (stateno = 410) && movecontact && (time > 10) ;3A
trigger12 = (stateno = 300) && (time > 30) ;B
trigger13 = (stateno = 301) && (time > 38) ;タメB
trigger14 = (stateno = 310) && (time > 38) ;C
trigger15 = (stateno = 311) && (time > 38) ;タメC
trigger16 = (stateno = 420) && (time > 29) ;2C
trigger17 = (stateno = 430) && (time > 31) ;2B
trigger18 = (stateno = 320) && (animelem = 12) || (stateno = 320) && movecontact ;4B
trigger19 = (stateno = 325) && (animelem = 12) || (stateno = 325) && movecontact ;4C
trigger20 = (stateno = 1000) && (time > 14) ;ゼンマイB昇竜
trigger21 = (stateno = 1005) && (time > 19) ;ゼンマイC昇竜
trigger22 = (stateno = 1010) && (time > 14) ;Bユクゾ
trigger23 = (stateno = 1015) && (time > 14) ;Cユクゾ
trigger24 = (stateno = 1040) && (time > 30) ;B設置
trigger25 = (stateno = 1045) && (time > 30) ;C設置
trigger26 = (stateno = 1050) && (time > 37) || (stateno = 1050) && (var(1) > 0);突進パラノイアB
trigger27 = (stateno = 1055) && (time > 47) || (stateno = 1055) && (var(1) > 0);突進パラノイアC
trigger28 = (stateno = 330) && (time > 30) ;6B
trigger29 = (stateno = 335) && (time > 30) ;6C
trigger30 = (stateno = 3010) && (time >= 2) ; 白楼剣


[state -1, ご先祖撒き]
type = changestate
value = 2060
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = command = "236236a"
triggerall = power >= 1000
triggerall = statetype != A
triggerall = numhelper(11040) < 8
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact ;A 
trigger3 = (stateno = 201) && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (time > 7) ;AAA 
trigger5 = (stateno = 211) && movecontact && (time > 7) ;遠A
trigger6 = (stateno = 202) && movecontact ;4A 
trigger7 = (stateno = 230) && movecontact && (time > 5) ;DA
trigger8 = (stateno = 235) && movehit && (time > 15) ;DB
trigger9 = (stateno = 240) && movecontact && (time > 14) ;DC
trigger10 = (stateno = 400) && movecontact ;2A
trigger11 = (stateno = 410) && movecontact && (time > 10) ;3A
trigger12 = (stateno = 300) && (time > 30) ;B
trigger13 = (stateno = 301) && (time > 38) ;タメB
trigger14 = (stateno = 310) && (time > 38) ;C
trigger15 = (stateno = 311) && (time > 38) ;タメC
trigger16 = (stateno = 420) && (time > 29) ;2C
trigger17 = (stateno = 430) && (time > 31) ;2B
trigger18 = (stateno = 320) && (animelem = 12) || (stateno = 320) && movecontact ;4B
trigger19 = (stateno = 325) && (animelem = 12) || (stateno = 325) && movecontact ;4C
trigger20 = (stateno = 1000) && (time > 14) ;ゼンマイB昇竜
trigger21 = (stateno = 1005) && (time > 19) ;ゼンマイC昇竜
trigger22 = (stateno = 1010) && (time > 14) ;Bユクゾ
trigger23 = (stateno = 1015) && (time > 14) ;Cユクゾ
trigger24 = (stateno = 1040) && (time > 30) ;B設置
trigger25 = (stateno = 1045) && (time > 30) ;C設置
trigger26 = (stateno = 1050) && (time > 37) || (stateno = 1050) && (var(1) > 0);突進パラノイアB
trigger27 = (stateno = 1055) && (time > 47) || (stateno = 1055) && (var(1) > 0);突進パラノイアC
trigger28 = (stateno = 330) && (time > 30) ;6B
trigger29 = (stateno = 335) && (time > 30) ;6C
trigger30 = (stateno = 3010) && (time >= 2) ; 白楼剣


[state -1, スーパーエゴ]
type = changestate
value = 2120
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = command = "214214a"
triggerall = power >= 1000
triggerall = statetype != A
triggerall = (var(8) & (1023)) / (1) > 0
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact ;A 
trigger3 = (stateno = 201) && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (time > 7) ;AAA 
trigger5 = (stateno = 211) && movecontact && (time > 7) ;遠A
trigger6 = (stateno = 202) && movecontact ;4A 
trigger7 = (stateno = 230) && movecontact && (time > 5) ;DA
trigger8 = (stateno = 235) && movehit && (time > 15) ;DB
trigger9 = (stateno = 240) && movecontact && (time > 14) ;DC
trigger10 = (stateno = 400) && movecontact ;2A
trigger11 = (stateno = 410) && movecontact && (time > 10) ;3A
trigger12 = (stateno = 300) && (time > 30) ;B
trigger13 = (stateno = 301) && (time > 38) ;タメB
trigger14 = (stateno = 310) && (time > 38) ;C
trigger15 = (stateno = 311) && (time > 38) ;タメC
trigger16 = (stateno = 420) && (time > 29) ;2C
trigger17 = (stateno = 430) && (time > 31) ;2B
trigger18 = (stateno = 320) && (animelem = 12) || (stateno = 320) && movecontact ;4B
trigger19 = (stateno = 325) && (animelem = 12) || (stateno = 325) && movecontact ;4C
trigger20 = (stateno = 1000) && (time > 14) ;ゼンマイB昇竜
trigger21 = (stateno = 1005) && (time > 19) ;ゼンマイC昇竜
trigger22 = (stateno = 1010) && (time > 14) ;Bユクゾ
trigger23 = (stateno = 1015) && (time > 14) ;Cユクゾ
trigger24 = (stateno = 1040) && (time > 30) ;B設置
trigger25 = (stateno = 1045) && (time > 30) ;C設置
trigger26 = (stateno = 1050) && (time > 37) || (stateno = 1050) && (var(1) > 0);突進パラノイアB
trigger27 = (stateno = 1055) && (time > 47) || (stateno = 1055) && (var(1) > 0);突進パラノイアC
trigger28 = (stateno = 330) && (time > 30) ;6B
trigger29 = (stateno = 335) && (time > 30) ;6C
trigger30 = (stateno = 3010) && (time >= 2) ; 白楼剣






;==============================================================================
; 必殺技
;==============================================================================
[State -1, ゼンマイC昇竜]
type = changestate
value = 1005
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = var(10) >= 200
triggerall = command = "623c"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact ;A 
trigger3 = (stateno = 201) && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (time > 7) ;AAA 
trigger5 = (stateno = 211) && movecontact && (time > 7) ;遠A
trigger6 = (stateno = 202) && movecontact ;4A 
trigger7 = (stateno = 230) && movecontact && (time > 5) ;DA
trigger8 = (stateno = 235) && movehit && (time > 15) ;DB
trigger9 = (stateno = 240) && movecontact && (time > 14) ;DC
trigger10 = (stateno = 400) && movecontact ;2A
trigger11 = (stateno = 410) && movecontact && (time > 10) ;3A
trigger12 = (stateno = 300) && (time > 30) ;B
trigger13 = (stateno = 301) && (time > 38) ;タメB
trigger14 = (stateno = 310) && (time > 38) ;C
trigger15 = (stateno = 311) && (time > 38) ;タメC
trigger16 = (stateno = 420) && (time > 29) ;2C
trigger17 = (stateno = 430) && (time > 31) ;2B
trigger18 = (stateno = 320) && (animelem = 12) || (stateno = 320) && movecontact ;4B
trigger19 = (stateno = 325) && (animelem = 12) || (stateno = 325) && movecontact ;4C
trigger20 = (stateno = 330) && (time > 30) ;6B
trigger21 = (stateno = 335) && (time > 30) ;6C
trigger22 = (stateno = 3010) && (time >= 2) ; 白楼剣


[State -1, ゼンマイB昇竜]
type = changestate
value = 1000
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = var(10) >= 200
triggerall = command = "623b"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact ;A 
trigger3 = (stateno = 201) && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (time > 7) ;AAA 
trigger5 = (stateno = 211) && movecontact && (time > 7) ;遠A
trigger6 = (stateno = 202) && movecontact ;4A 
trigger7 = (stateno = 230) && movecontact && (time > 5) ;DA
trigger8 = (stateno = 235) && movehit && (time > 15) ;DB
trigger9 = (stateno = 240) && movecontact && (time > 14) ;DC
trigger10 = (stateno = 400) && movecontact ;2A
trigger11 = (stateno = 410) && movecontact && (time > 10) ;3A
trigger12 = (stateno = 300) && (time > 30) ;B
trigger13 = (stateno = 301) && (time > 38) ;タメB
trigger14 = (stateno = 310) && (time > 38) ;C
trigger15 = (stateno = 311) && (time > 38) ;タメC
trigger16 = (stateno = 420) && (time > 29) ;2C
trigger17 = (stateno = 430) && (time > 31) ;2B
trigger18 = (stateno = 320) && (animelem = 12) || (stateno = 320) && movecontact ;4B
trigger19 = (stateno = 325) && (animelem = 12) || (stateno = 325) && movecontact ;4C
trigger20 = (stateno = 330) && (time > 30) ;6B
trigger21 = (stateno = 335) && (time > 30) ;6C
trigger22 = (stateno = 3010) && (time >= 2) ; 白楼剣


[State -1, 突進パラノイアC]
type = changestate
value = 1055
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = var(10) >= 200
triggerall = command = "236c"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact ;A 
trigger3 = (stateno = 201) && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (time > 7) ;AAA 
trigger5 = (stateno = 211) && movecontact && (time > 7) ;遠A
trigger6 = (stateno = 202) && movecontact ;4A 
trigger7 = (stateno = 230) && movecontact && (time > 5) ;DA
trigger8 = (stateno = 235) && movehit && (time > 15) ;DB
trigger9 = (stateno = 240) && movecontact && (time > 14) ;DC
trigger10 = (stateno = 400) && movecontact ;2A
trigger11 = (stateno = 410) && movecontact && (time > 10) ;3A
trigger12 = (stateno = 300) && (time > 30) ;B
trigger13 = (stateno = 301) && (time > 38) ;タメB
trigger14 = (stateno = 310) && (time > 38) ;C
trigger15 = (stateno = 311) && (time > 38) ;タメC
trigger16 = (stateno = 420) && (time > 29) ;2C
trigger17 = (stateno = 430) && (time > 31) ;2B
trigger18 = (stateno = 320) && (animelem = 12) || (stateno = 320) && movecontact ;4B
trigger19 = (stateno = 325) && (animelem = 12) || (stateno = 325) && movecontact ;4C
trigger20 = (stateno = 330) && (time > 30) ;6B
trigger21 = (stateno = 335) && (time > 30) ;6C
trigger22 = (stateno = 3010) && (time >= 2) ; 白楼剣


[State -1, 突進パラノイアB]
type = changestate
value = 1050
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = var(10) >= 200
triggerall = command = "236b"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact ;A 
trigger3 = (stateno = 201) && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (time > 7) ;AAA 
trigger5 = (stateno = 211) && movecontact && (time > 7) ;遠A
trigger6 = (stateno = 202) && movecontact ;4A 
trigger7 = (stateno = 230) && movecontact && (time > 5) ;DA
trigger8 = (stateno = 235) && movehit && (time > 15) ;DB
trigger9 = (stateno = 240) && movecontact && (time > 14) ;DC
trigger10 = (stateno = 400) && movecontact ;2A
trigger11 = (stateno = 410) && movecontact && (time > 10) ;3A
trigger12 = (stateno = 300) && (time > 30) ;B
trigger13 = (stateno = 301) && (time > 38) ;タメB
trigger14 = (stateno = 310) && (time > 38) ;C
trigger15 = (stateno = 311) && (time > 38) ;タメC
trigger16 = (stateno = 420) && (time > 29) ;2C
trigger17 = (stateno = 430) && (time > 31) ;2B
trigger18 = (stateno = 320) && (animelem = 12) || (stateno = 320) && movecontact ;4B
trigger19 = (stateno = 325) && (animelem = 12) || (stateno = 325) && movecontact ;4C
trigger20 = (stateno = 330) && (time > 30) ;6B
trigger21 = (stateno = 335) && (time > 30) ;6C
trigger22 = (stateno = 3010) && (time >= 2) ; 白楼剣


[state -1, Cユクゾ]
type = changestate
value = 1015
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = var(10) >= 200
triggerall = command = "421c"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact ;A 
trigger3 = (stateno = 201) && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (time > 7) ;AAA 
trigger5 = (stateno = 211) && movecontact && (time > 7) ;遠A
trigger6 = (stateno = 202) && movecontact ;4A 
trigger7 = (stateno = 230) && movecontact && (time > 5) ;DA
trigger8 = (stateno = 235) && movehit && (time > 15) ;DB
trigger9 = (stateno = 240) && movecontact && (time > 14) ;DC
trigger10 = (stateno = 400) && movecontact ;2A
trigger11 = (stateno = 410) && movecontact && (time > 10) ;3A
trigger12 = (stateno = 300) && (time > 30) ;B
trigger13 = (stateno = 301) && (time > 38) ;タメB
trigger14 = (stateno = 310) && (time > 38) ;C
trigger15 = (stateno = 311) && (time > 38) ;タメC
trigger16 = (stateno = 420) && (time > 29) ;2C
trigger17 = (stateno = 430) && (time > 31) ;2B
trigger18 = (stateno = 320) && (animelem = 12) || (stateno = 320) && movecontact ;4B
trigger19 = (stateno = 325) && (animelem = 12) || (stateno = 325) && movecontact ;4C
trigger20 = (stateno = 1010) && (time > 14) && ((var(8) & (1023)) / (1) = 0) ;Bユクゾ
trigger21 = (stateno = 1015) && (time > 14) && ((var(8) & (1023)) / (1) = 0) ;Cユクゾ
trigger22 = (stateno = 330) && (time > 30) ;6B
trigger23 = (stateno = 335) && (time > 30) ;6C
trigger24 = (stateno = 3010) && (time >= 2) ; 白楼剣


[state -1, Bユクゾ]
type = changestate
value = 1010
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = var(10) >= 200
triggerall = command = "421b"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact ;A 
trigger3 = (stateno = 201) && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (time > 7) ;AAA 
trigger5 = (stateno = 211) && movecontact && (time > 7) ;遠A
trigger6 = (stateno = 202) && movecontact ;4A 
trigger7 = (stateno = 230) && movecontact && (time > 5) ;DA
trigger8 = (stateno = 235) && movehit && (time > 15) ;DB
trigger9 = (stateno = 240) && movecontact && (time > 14) ;DC
trigger10 = (stateno = 400) && movecontact ;2A
trigger11 = (stateno = 410) && movecontact && (time > 10) ;3A
trigger12 = (stateno = 300) && (time > 30) ;B
trigger13 = (stateno = 301) && (time > 38) ;タメB
trigger14 = (stateno = 310) && (time > 38) ;C
trigger15 = (stateno = 311) && (time > 38) ;タメC
trigger16 = (stateno = 420) && (time > 29) ;2C
trigger17 = (stateno = 430) && (time > 31) ;2B
trigger18 = (stateno = 320) && (animelem = 12) || (stateno = 320) && movecontact ;4B
trigger19 = (stateno = 325) && (animelem = 12) || (stateno = 325) && movecontact ;4C
trigger20 = (stateno = 1010) && (time > 14) && ((var(8) & (1023)) / (1) = 0) ;Bユクゾ
trigger21 = (stateno = 1015) && (time > 14) && ((var(8) & (1023)) / (1) = 0) ;Cユクゾ
trigger22 = (stateno = 330) && (time > 30) ;6B
trigger23 = (stateno = 335) && (time > 30) ;6C
trigger24 = (stateno = 3010) && (time >= 2) ; 白楼剣


[state -1, 射撃当身]
type = changestate
value = 1035
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = var(10) >= 200
triggerall = command = "214c"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact ;A 
trigger3 = (stateno = 201) && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (time > 7) ;AAA 
trigger5 = (stateno = 211) && movecontact && (time > 7) ;遠A
trigger6 = (stateno = 202) && movecontact ;4A 
trigger7 = (stateno = 230) && movecontact && (time > 5) ;DA
trigger8 = (stateno = 235) && movehit && (time > 15) ;DB
trigger9 = (stateno = 240) && movecontact && (time > 14) ;DC
trigger10 = (stateno = 400) && movecontact ;2A
trigger11 = (stateno = 410) && movecontact && (time > 10) ;3A
trigger12 = (stateno = 300) && (time > 30) ;B
trigger13 = (stateno = 301) && (time > 38) ;タメB
trigger14 = (stateno = 310) && (time > 38) ;C
trigger15 = (stateno = 311) && (time > 38) ;タメC
trigger16 = (stateno = 420) && (time > 29) ;2C
trigger17 = (stateno = 430) && (time > 31) ;2B
trigger18 = (stateno = 320) && (animelem = 12) || (stateno = 320) && movecontact ;4B
trigger19 = (stateno = 325) && (animelem = 12) || (stateno = 325) && movecontact ;4C
trigger20 = (stateno = 330) && (time > 30) ;6B
trigger21 = (stateno = 335) && (time > 30) ;6C
trigger22 = (stateno = 3010) && (time >= 2) ; 白楼剣


[state -1, 打撃当身]
type = changestate
value = 1030
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = var(10) >= 200
triggerall = command = "214b"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact ;A 
trigger3 = (stateno = 201) && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (time > 7) ;AAA 
trigger5 = (stateno = 211) && movecontact && (time > 7) ;遠A
trigger6 = (stateno = 202) && movecontact ;4A 
trigger7 = (stateno = 230) && movecontact && (time > 5) ;DA
trigger8 = (stateno = 235) && movehit && (time > 15) ;DB
trigger9 = (stateno = 240) && movecontact && (time > 14) ;DC
trigger10 = (stateno = 400) && movecontact ;2A
trigger11 = (stateno = 410) && movecontact && (time > 10) ;3A
trigger12 = (stateno = 300) && (time > 30) ;B
trigger13 = (stateno = 301) && (time > 38) ;タメB
trigger14 = (stateno = 310) && (time > 38) ;C
trigger15 = (stateno = 311) && (time > 38) ;タメC
trigger16 = (stateno = 420) && (time > 29) ;2C
trigger17 = (stateno = 430) && (time > 31) ;2B
trigger18 = (stateno = 320) && (animelem = 12) || (stateno = 320) && movecontact ;4B
trigger19 = (stateno = 325) && (animelem = 12) || (stateno = 325) && movecontact ;4C
trigger20 = (stateno = 330) && (time > 30) ;6B
trigger21 = (stateno = 335) && (time > 30) ;6C
trigger22 = (stateno = 3010) && (time >= 2) ; 白楼剣


[state -1, C設置]
type = changestate
value = 1045
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = var(10) >= 200
triggerall = command = "22c"
triggerall = statetype != A
triggerall = numhelper(11040) < 5
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact ;A 
trigger3 = (stateno = 201) && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (time > 7) ;AAA 
trigger5 = (stateno = 211) && movecontact && (time > 7) ;遠A
trigger6 = (stateno = 202) && movecontact ;4A 
trigger7 = (stateno = 230) && movecontact && (time > 5) ;DA
trigger8 = (stateno = 235) && movehit && (time > 15) ;DB
trigger9 = (stateno = 240) && movecontact && (time > 14) ;DC
trigger10 = (stateno = 400) && movecontact ;2A
trigger11 = (stateno = 410) && movecontact && (time > 10) ;3A
trigger12 = (stateno = 300) && (time > 30) ;B
trigger13 = (stateno = 301) && (time > 38) ;タメB
trigger14 = (stateno = 310) && (time > 38) ;C
trigger15 = (stateno = 311) && (time > 38) ;タメC
trigger16 = (stateno = 420) && (time > 29) ;2C
trigger17 = (stateno = 430) && (time > 31) ;2B
trigger18 = (stateno = 320) && (animelem = 12) || (stateno = 320) && movecontact ;4B
trigger19 = (stateno = 325) && (animelem = 12) || (stateno = 325) && movecontact ;4C
trigger20 = (stateno = 330) && (time > 30) ;6B
trigger21 = (stateno = 335) && (time > 30) ;6C
trigger22 = (stateno = 3010) && (time >= 2) ; 白楼剣


[state -1, B設置]
type = changestate
value = 1040
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = var(10) >= 200
triggerall = command = "22b"
triggerall = statetype != A
triggerall = numhelper(11040) < 5
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact ;A 
trigger3 = (stateno = 201) && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (time > 7) ;AAA 
trigger5 = (stateno = 211) && movecontact && (time > 7) ;遠A
trigger6 = (stateno = 202) && movecontact ;4A 
trigger7 = (stateno = 230) && movecontact && (time > 5) ;DA
trigger8 = (stateno = 235) && movehit && (time > 15) ;DB
trigger9 = (stateno = 240) && movecontact && (time > 14) ;DC
trigger10 = (stateno = 400) && movecontact ;2A
trigger11 = (stateno = 410) && movecontact && (time > 10) ;3A
trigger12 = (stateno = 300) && (time > 30) ;B
trigger13 = (stateno = 301) && (time > 38) ;タメB
trigger14 = (stateno = 310) && (time > 38) ;C
trigger15 = (stateno = 311) && (time > 38) ;タメC
trigger16 = (stateno = 420) && (time > 29) ;2C
trigger17 = (stateno = 430) && (time > 31) ;2B
trigger18 = (stateno = 320) && (animelem = 12) || (stateno = 320) && movecontact ;4B
trigger19 = (stateno = 325) && (animelem = 12) || (stateno = 325) && movecontact ;4C
trigger20 = (stateno = 330) && (time > 30) ;6B
trigger21 = (stateno = 335) && (time > 30) ;6C
trigger22 = (stateno = 3010) && (time >= 2) ; 白楼剣


[state -1, フィロソフィ解除]
type = changestate
value = 2025
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = (var(14) & (536870912)) = (536870912)
triggerall = var(10) > 0
triggerall = command = "22z"
triggerall = statetype != A
trigger1 = ctrl


;==============================================================================
; システムカード
;==============================================================================
[state -1, 霊撃札]
type = changestate
value = 1020
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = (var(17) & (1047552))/(1024) < ((var(13) & (2143289344))/(4194304))
triggerall = power >= 1000
triggerall = command = "y"
triggerall = statetype != A
triggerall = var(20) = 1
trigger1 = ctrl


[state -1, マジックポーション]
type = changestate
value = 3000
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = (var(17) & (1047552))/(1024) < ((var(13) & (2143289344))/(4194304))
triggerall = power >= 1000
triggerall = command = "y"
triggerall = statetype != A
triggerall = var(20) = 2
trigger1 = ctrl
trigger2 = (stateno = 200) ;A 
trigger3 = (stateno = 201) ;AA
trigger4 = (stateno = 210) ;AAA 
trigger5 = (stateno = 211) ;遠A
trigger6 = (stateno = 202) ;4A 
trigger7 = (stateno = 230) ;DA
trigger8 = (stateno = 235) ;DB
trigger9 = (stateno = 240) ;DC
trigger10 = (stateno = 400) ;2A
trigger11 = (stateno = 410) ;3A
trigger12 = (stateno = 300) ;B
trigger13 = (stateno = 301) ;タメB
trigger14 = (stateno = 310) ;C
trigger15 = (stateno = 311) ;タメC
trigger16 = (stateno = 420) ;2C
trigger17 = (stateno = 430) ;2B
trigger18 = (stateno = 320) ;4B
trigger19 = (stateno = 325) ;4C
trigger20 = (stateno = 330) ;6B
trigger21 = (stateno = 335) ;6C


[state -1, ストップウォッチ]
type = changestate
value = 3005
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = (var(17) & (1047552))/(1024) < ((var(13) & (2143289344))/(4194304))
triggerall = power >= 1000
triggerall = command = "y"
triggerall = statetype != A
triggerall = var(20) = 4
trigger1 = ctrl


[state -1, 白楼剣]
type = changestate
value = 3010
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = (var(17) & (1047552))/(1024) < ((var(13) & (2143289344))/(4194304))
triggerall = movetype != H
triggerall = stateno = [0,999]
triggerall = stateno != 235 ;DB
triggerall = power >= 1000
triggerall = var(10) >= 400
triggerall = command = "y"
triggerall = var(20) = 8
trigger1 = statetype != A
trigger2 = ctrl


[state -1, 身代わり人形]
type = changestate
value = 3015
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = (var(17) & (1047552))/(1024) < ((var(13) & (2143289344))/(4194304))
triggerall = power >= 1000
triggerall = command = "y"
triggerall = statetype != A
triggerall = var(20) = 16
trigger1 = ctrl


[state -1, グリモワール]
type = changestate
value = 3020
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = (var(17) & (1047552))/(1024) < ((var(13) & (2143289344))/(4194304))
triggerall = power >= 1000
triggerall = command = "y"
triggerall = statetype != A
triggerall = var(20) = 32
trigger1 = ctrl


[state -1, 特注の日傘]
type = changestate
value = 3025
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = (var(17) & (1047552))/(1024) < ((var(13) & (2143289344))/(4194304))
triggerall = power >= 1000
triggerall = command = "y"
triggerall = statetype != A
triggerall = var(20) = 64
trigger1 = ctrl


[state -1, 人魂灯]
type = changestate
value = 3030
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = (var(17) & (1047552))/(1024) < ((var(13) & (2143289344))/(4194304))
triggerall = power >= 1000
triggerall = command = "y"
triggerall = statetype != A
triggerall = var(20) = 128
trigger1 = ctrl
trigger2 = (stateno = 200) ;A 
trigger3 = (stateno = 201) ;AA
trigger4 = (stateno = 210) ;AAA 
trigger5 = (stateno = 211) ;遠A
trigger6 = (stateno = 202) ;4A 
trigger7 = (stateno = 230) ;DA
trigger8 = (stateno = 235) ;DB
trigger9 = (stateno = 240) ;DC
trigger10 = (stateno = 400) ;2A
trigger11 = (stateno = 410) ;3A
trigger12 = (stateno = 300) ;B
trigger13 = (stateno = 301) ;タメB
trigger14 = (stateno = 310) ;C
trigger15 = (stateno = 311) ;タメC
trigger16 = (stateno = 420) ;2C
trigger17 = (stateno = 430) ;2B
trigger18 = (stateno = 320) ;4B
trigger19 = (stateno = 325) ;4C
trigger20 = (stateno = 330) ;6B
trigger21 = (stateno = 335) ;6C


[state -1, 左扇]
type = changestate
value = 3035
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = (var(17) & (1047552))/(1024) < ((var(13) & (2143289344))/(4194304))
triggerall = power >= 1000
triggerall = command = "y"
triggerall = statetype != A
triggerall = var(20) = 256
trigger1 = ctrl
trigger2 = (stateno = 200) ;A 
trigger3 = (stateno = 201) ;AA
trigger4 = (stateno = 210) ;AAA 
trigger5 = (stateno = 211) ;遠A
trigger6 = (stateno = 202) ;4A 
trigger7 = (stateno = 230) ;DA
trigger8 = (stateno = 235) ;DB
trigger9 = (stateno = 240) ;DC
trigger10 = (stateno = 400) ;2A
trigger11 = (stateno = 410) ;3A
trigger12 = (stateno = 300) ;B
trigger13 = (stateno = 301) ;タメB
trigger14 = (stateno = 310) ;C
trigger15 = (stateno = 311) ;タメC
trigger16 = (stateno = 420) ;2C
trigger17 = (stateno = 430) ;2B
trigger18 = (stateno = 320) ;4B
trigger19 = (stateno = 325) ;4C
trigger20 = (stateno = 330) ;6B
trigger21 = (stateno = 335) ;6C


[state -1, 伊吹瓢]
type = changestate
value = 3040
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = (var(17) & (1047552))/(1024) < ((var(13) & (2143289344))/(4194304))
triggerall = power >= 1000
triggerall = command = "y"
triggerall = statetype != A
triggerall = var(20) = 512
trigger1 = ctrl
trigger2 = (stateno = 200) ;A 
trigger3 = (stateno = 201) ;AA
trigger4 = (stateno = 210) ;AAA 
trigger5 = (stateno = 211) ;遠A
trigger6 = (stateno = 202) ;4A 
trigger7 = (stateno = 230) ;DA
trigger8 = (stateno = 235) ;DB
trigger9 = (stateno = 240) ;DC
trigger10 = (stateno = 400) ;2A
trigger11 = (stateno = 410) ;3A
trigger12 = (stateno = 300) ;B
trigger13 = (stateno = 301) ;タメB
trigger14 = (stateno = 310) ;C
trigger15 = (stateno = 311) ;タメC
trigger16 = (stateno = 420) ;2C
trigger17 = (stateno = 430) ;2B
trigger18 = (stateno = 320) ;4B
trigger19 = (stateno = 325) ;4C
trigger20 = (stateno = 330) ;6B
trigger21 = (stateno = 335) ;6C


[state -1, 天狗団扇]
type = changestate
value = 3045
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = (var(17) & (1047552))/(1024) < ((var(13) & (2143289344))/(4194304))
triggerall = power >= 1000
triggerall = command = "y"
triggerall = statetype != A
triggerall = var(20) = 1024
trigger1 = ctrl


[state -1, 符蝕薬]
type = changestate
value = 3050
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = (var(17) & (1047552))/(1024) < ((var(13) & (2143289344))/(4194304))
triggerall = power >= 1000
triggerall = command = "y"
triggerall = statetype != A
triggerall = var(20) = 2048
trigger1 = ctrl
trigger2 = (stateno = 200) ;A 
trigger3 = (stateno = 201) ;AA
trigger4 = (stateno = 210) ;AAA 
trigger5 = (stateno = 211) ;遠A
trigger6 = (stateno = 202) ;4A 
trigger7 = (stateno = 230) ;DA
trigger8 = (stateno = 235) ;DB
trigger9 = (stateno = 240) ;DC
trigger10 = (stateno = 400) ;2A
trigger11 = (stateno = 410) ;3A
trigger12 = (stateno = 300) ;B
trigger13 = (stateno = 301) ;タメB
trigger14 = (stateno = 310) ;C
trigger15 = (stateno = 311) ;タメC
trigger16 = (stateno = 420) ;2C
trigger17 = (stateno = 430) ;2B
trigger18 = (stateno = 320) ;4B
trigger19 = (stateno = 325) ;4C
trigger20 = (stateno = 330) ;6B
trigger21 = (stateno = 335) ;6C


[state -1, 龍魚の羽衣]
type = changestate
value = 3060
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = (var(17) & (1047552))/(1024) < ((var(13) & (2143289344))/(4194304))
triggerall = power >= 1000
triggerall = command = "y"
triggerall = statetype != A
triggerall = var(20) = 8192
trigger1 = stateno = [151,152]
trigger2 = stateno = [153,154]


[state -1, 病気平癒守]
type = changestate
value = 3070
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = (var(17) & (1047552))/(1024) < ((var(13) & (2143289344))/(4194304))
triggerall = power >= 1000
triggerall = command = "y"
triggerall = statetype != A
triggerall = var(20) = 32768
trigger1 = ctrl
trigger2 = (stateno = 200) ;A 
trigger3 = (stateno = 201) ;AA
trigger4 = (stateno = 210) ;AAA 
trigger5 = (stateno = 211) ;遠A
trigger6 = (stateno = 202) ;4A 
trigger7 = (stateno = 230) ;DA
trigger8 = (stateno = 235) ;DB
trigger9 = (stateno = 240) ;DC
trigger10 = (stateno = 400) ;2A
trigger11 = (stateno = 410) ;3A
trigger12 = (stateno = 300) ;B
trigger13 = (stateno = 301) ;タメB
trigger14 = (stateno = 310) ;C
trigger15 = (stateno = 311) ;タメC
trigger16 = (stateno = 420) ;2C
trigger17 = (stateno = 430) ;2B
trigger18 = (stateno = 320) ;4B
trigger19 = (stateno = 325) ;4C
trigger20 = (stateno = 330) ;6B
trigger21 = (stateno = 335) ;6C


[state -1, 冷凍カエル]
type = null;changestate
value = 3075
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = (var(17) & (1047552))/(1024) < ((var(13) & (2143289344))/(4194304))
triggerall = power >= 1000
triggerall = command = "y"
triggerall = statetype != A
triggerall = var(20) = 65536
trigger1 = ctrl
trigger2 = (stateno = 200) ;A 
trigger3 = (stateno = 201) ;AA
trigger4 = (stateno = 210) ;AAA 
trigger5 = (stateno = 211) ;遠A
trigger6 = (stateno = 202) ;4A 
trigger7 = (stateno = 230) ;DA
trigger8 = (stateno = 235) ;DB
trigger9 = (stateno = 240) ;DC
trigger10 = (stateno = 400) ;2A
trigger11 = (stateno = 410) ;3A
trigger12 = (stateno = 300) ;B
trigger13 = (stateno = 301) ;タメB
trigger14 = (stateno = 310) ;C
trigger15 = (stateno = 311) ;タメC
trigger16 = (stateno = 420) ;2C
trigger17 = (stateno = 430) ;2B
trigger18 = (stateno = 320) ;4B
trigger19 = (stateno = 325) ;4C
trigger20 = (stateno = 330) ;6B
trigger21 = (stateno = 335) ;6C


[state -1, 龍星]
type = changestate
value = 3080
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = (var(17) & (1047552))/(1024) < ((var(13) & (2143289344))/(4194304))
triggerall = power >= 1000
triggerall = command = "y"
triggerall = statetype != A
triggerall = var(20) = 131072
triggerall = numhelper(13080) = 0 ;重ね掛け防止
trigger1 = ctrl
trigger2 = (stateno = 200) ;A 
trigger3 = (stateno = 201) ;AA
trigger4 = (stateno = 210) ;AAA 
trigger5 = (stateno = 211) ;遠A
trigger6 = (stateno = 202) ;4A 
trigger7 = (stateno = 230) ;DA
trigger8 = (stateno = 235) ;DB
trigger9 = (stateno = 240) ;DC
trigger10 = (stateno = 400) ;2A
trigger11 = (stateno = 410) ;3A
trigger12 = (stateno = 300) ;B
trigger13 = (stateno = 301) ;タメB
trigger14 = (stateno = 310) ;C
trigger15 = (stateno = 311) ;タメC
trigger16 = (stateno = 420) ;2C
trigger17 = (stateno = 430) ;2B
trigger18 = (stateno = 320) ;4B
trigger19 = (stateno = 325) ;4C
trigger20 = (stateno = 330) ;6B
trigger21 = (stateno = 335) ;6C


[state -1, 制御棒]
type = changestate
value = 3085
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = (var(17) & (1047552))/(1024) < ((var(13) & (2143289344))/(4194304))
triggerall = power >= 1000
triggerall = command = "y"
triggerall = statetype != A
triggerall = var(20) = 262144
trigger1 = ctrl


[state -1, 三粒の天滴]
type = changestate
value = 3090
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = (var(17) & (1047552))/(1024) < ((var(13) & (2143289344))/(4194304))
triggerall = power >= 1000
triggerall = command = "y"
triggerall = statetype != A
triggerall = var(20) = 524288
trigger1 = ctrl


[state -1, ナマズの大地震]
type = changestate
value = 3095
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = (var(17) & (1047552))/(1024) < ((var(13) & (2143289344))/(4194304))
triggerall = power >= 1000
triggerall = command = "y"
triggerall = statetype != A
triggerall = var(20) = 1048576
trigger1 = ctrl
trigger2 = (stateno = 200) ;A 
trigger3 = (stateno = 201) ;AA
trigger4 = (stateno = 210) ;AAA 
trigger5 = (stateno = 211) ;遠A
trigger6 = (stateno = 202) ;4A 
trigger7 = (stateno = 230) ;DA
trigger8 = (stateno = 235) ;DB
trigger9 = (stateno = 240) ;DC
trigger10 = (stateno = 400) ;2A
trigger11 = (stateno = 410) ;3A
trigger12 = (stateno = 300) ;B
trigger13 = (stateno = 301) ;タメB
trigger14 = (stateno = 310) ;C
trigger15 = (stateno = 311) ;タメC
trigger16 = (stateno = 420) ;2C
trigger17 = (stateno = 430) ;2B
trigger18 = (stateno = 320) ;4B
trigger19 = (stateno = 325) ;4C
trigger20 = (stateno = 330) ;6B
trigger21 = (stateno = 335) ;6C




;==============================================================================
; 移動関連
;==============================================================================
;------------------------------------------------------------------------------

[State -1, 走る]
type = ChangeState
value = 100
triggerall = statetype = S
triggerall = ctrl
trigger1 = command = "FF"
trigger2 = command = "hold_z"
trigger2 = command = "holdfwd"
trigger2 = command != "holdup"
trigger2 = command != "holddown"
trigger2 = stateno != 100

[State -1, バックステップ]
type = ChangeState
value = 105
triggerall = statetype = S
triggerall = ctrl
trigger1 = command = "BB"
trigger2 = command = "hold_z"
trigger2 = command = "holdback"
trigger2 = command != "holdup"
trigger2 = command != "holddown"


;ハイジャンプ(キャンセル)---------------------------------------------------------
[state -1, 上]
type = changestate
value = 60
triggerall = command = "holdup"
triggerall = (command != "holdfwd") && (command != "holdup")
triggerall = statetype != A
trigger1 = (stateno = 300) && (time > 30) ;B
trigger2 = (stateno = 301) && (time > 38) ;タメB
trigger3 = (stateno = 310) && (time > 38) ;C
trigger4 = (stateno = 311) && (time > 38) ;タメC
trigger5 = (stateno = 3010) && (time >= 10) ; 白楼剣

[state -1, 前]
type = changestate
value = 62
triggerall = command = "holdfwd"
triggerall = command = "holdup"
triggerall = statetype != A
trigger1 = (stateno = 300) && (time > 30) ;B
trigger2 = (stateno = 301) && (time > 38) ;タメB
trigger3 = (stateno = 310) && (time > 38) ;C
trigger4 = (stateno = 311) && (time > 38) ;タメC
trigger5 = (stateno = 3010) && (time >= 10) ; 白楼剣

[state -1, 後ろ]
type = changestate
value = 64
triggerall = command = "holdback"
triggerall = command = "holdup"
triggerall = statetype != A
trigger1 = (stateno = 300) && (time > 30) ;B
trigger2 = (stateno = 301) && (time > 38) ;タメB
trigger3 = (stateno = 310) && (time > 38) ;C
trigger4 = (stateno = 311) && (time > 38) ;タメC


;ハイジャンプ-------------------------------------------------------------------
[state -1, 上]
type = changestate
value = 60
triggerall = statetype != A
triggerall = ctrl
trigger1 = command = "DU"
trigger2 = command = "hold_z"
trigger2 = command = "holdup"
trigger2 = command != "holdfwd"
trigger2 = command != "holdback"
trigger3 = prevstateno = 100
trigger3 = command = "holdup"
trigger3 = command != "holdfwd"
trigger3 = command != "holdback"

[state -1, 前]
type = changestate
value = 62
triggerall = statetype != A
triggerall = ctrl
trigger1 = command = "DUF"
trigger2 = command = "hold_z"
trigger2 = command = "holdup"
trigger2 = command = "holdfwd"
trigger3 = prevstateno = 100
trigger3 = command = "holdup"
trigger3 = command = "holdfwd"

[state -1, 後ろ]
type = changestate
value = 64
triggerall = statetype != A
triggerall = ctrl
trigger1 = command = "DUB"
trigger2 = command = "hold_z"
trigger2 = command = "holdup"
trigger2 = command = "holdback"


;飛翔---------------------------------------------------------------------------
[state -1, 前]
type = changestate
value = 81
triggerall = var(0) < 2
triggerall = var(10) > 0
triggerall = pos y < -30
triggerall = command = "hold_z"
triggerall = command = "holdfwd"
triggerall = command != "holdup"
triggerall = command != "holddown"
triggerall = statetype = A
trigger1 = ctrl

[state -1, 前上]
type = changestate
value = 82
triggerall = var(0) < 2
triggerall = var(10) > 0
triggerall = pos y < -30
triggerall = command = "hold_z"
triggerall = command = "holdfwd"
triggerall = command = "holdup"
triggerall = statetype = A
trigger1 = ctrl

[state -1, 上]
type = changestate
value = 83
triggerall = var(0) < 2
triggerall = var(10) > 0
triggerall = pos y < -30
triggerall = command = "hold_z"
triggerall = command = "holdup"
triggerall = command != "holdfwd"
triggerall = command != "holdback"
triggerall = statetype = A
trigger1 = ctrl

[state -1, 後ろ上]
type = changestate
value = 84
triggerall = var(0) < 2
triggerall = var(10) > 0
triggerall = pos y < -30
triggerall = command = "hold_z"
triggerall = command = "holdback"
triggerall = command = "holdup"
triggerall = statetype = A
trigger1 = ctrl

[state -1, 後ろ]
type = changestate
value = 85
triggerall = var(0) < 2
triggerall = var(10) > 0
triggerall = pos y < -30
triggerall = command = "hold_z"
triggerall = command = "holdback"
triggerall = command != "holdup"
triggerall = command != "holddown"
triggerall = statetype = A
trigger1 = ctrl

[state -1, 後ろ下]
type = changestate
value = 86
triggerall = var(0) < 2
triggerall = var(10) > 0
triggerall = pos y < -30
triggerall = command = "hold_z"
triggerall = command = "holdback"
triggerall = command = "holddown"
triggerall = statetype = A
trigger1 = ctrl

[state -1, 下]
type = changestate
value = 87
triggerall = var(0) < 2
triggerall = var(10) > 0
triggerall = pos y < -30
triggerall = command = "hold_z"
triggerall = command = "holddown"
triggerall = command != "holdfwd"
triggerall = command != "holdback"
triggerall = statetype = A
trigger1 = ctrl

[state -1, 前下]
type = changestate
value = 88
triggerall = var(0) < 2
triggerall = var(10) > 0
triggerall = pos y < -30
triggerall = command = "hold_z"
triggerall = command = "holdfwd"
triggerall = command = "holddown"
triggerall = statetype = A
trigger1 = ctrl


;空中ダッシュ-------------------------------------------------------------------
[state -1, 前]
type = changestate
value = 110
triggerall = var(0) < 2
triggerall = statetype = A
trigger1 = command = "FF"
trigger1 = ctrl

[state -1, 後ろ]
type = changestate
value = 115
triggerall = var(0) < 2
triggerall = statetype = A
trigger1 = command = "BB"
trigger1 = ctrl


;==============================================================================
; 特殊技
;==============================================================================
;------------------------------------------------------------------------------

;==============================================================================
; 通常攻撃技
;==============================================================================
;ダッシュ------------------------------------------------------------------------------
[State -1, DC]
type = changestate
value = 240
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = command = "c"
triggerall = command = "holdfwd"
triggerall = statetype != A
trigger1 = ctrl
trigger1 = stateno = 100
trigger2 = (stateno = 3010) && (time >= 10) ; 白楼剣

[State -1, DB]
type = changestate
value = 235
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = command = "b"
triggerall = command = "holdfwd"
triggerall = statetype != A
trigger1 = ctrl
trigger1 = stateno = 100
trigger2 = (stateno = 3010) && (time >= 10) ; 白楼剣

[State -1, DA]
type = changestate
value = 230
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = command = "a"
triggerall = command = "holdfwd"
triggerall = statetype != A
trigger1 = ctrl
trigger1 = stateno = 100
trigger2 = (stateno = 3010) && (time >= 10) ; 白楼剣



;射撃------------------------------------------------------------------------------
[state -1, 2C]
type = changestate
value = 420
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = var(10) >= 200
triggerall = command = "c"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact ;A
trigger3 = (stateno = 201) && movecontact && (time > 7) ;AA
trigger4 = (stateno = 210) && movecontact && (time > 7) ;AAA
trigger5 = (stateno = 211) && movecontact && (time > 7) ;遠A
trigger6 = (stateno = 202) && movecontact ;4A
trigger7 = (stateno = 400) && movecontact ;2A
trigger8 = (stateno = 300) && (time > 30) ;B
trigger9 = (stateno = 301) && (time > 38) ;タメB
trigger10 = (stateno = 310) && (time > 38) ;C
trigger11 = (stateno = 311) && (time > 38) ;タメC
trigger12 = (stateno = 3010) && (time >= 15) ; 白楼剣


[state -1, 2B]
type = changestate
value = 430
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = var(10) >= 200
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact ;A
trigger3 = (stateno = 201) && movecontact && (time > 7) ;AA
trigger4 = (stateno = 210) && movecontact && (time > 7) ;AAA
trigger5 = (stateno = 211) && movecontact && (time > 7) ;遠A
trigger6 = (stateno = 202) && movecontact ;4A
trigger7 = (stateno = 400) && movecontact ;2A
trigger8 = (stateno = 300) && (time > 30) ;B
trigger9 = (stateno = 301) && (time > 38) ;タメB
trigger10 = (stateno = 310) && (time > 38) ;C
trigger11 = (stateno = 311) && (time > 38) ;タメC
trigger12 = (stateno = 3010) && (time >= 15) ; 白楼剣

[state -1, 6C]
type = changestate
value = 335
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = var(10) >= 200
triggerall = command = "c"
triggerall = command = "holdfwd"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact ;A
trigger3 = (stateno = 201) && movecontact && (time > 7) ;AA
trigger4 = (stateno = 210) && movecontact && (time > 7) ;AAA
trigger5 = (stateno = 211) && movecontact && (time > 7) ;遠A
trigger6 = (stateno = 202) && movecontact ;4A
trigger7 = (stateno = 400) && movecontact ;2A
trigger8 = (stateno = 300) && (time > 30) ;B
trigger9 = (stateno = 301) && (time > 38) ;タメB
trigger10 = (stateno = 310) && (time > 38) ;C
trigger11 = (stateno = 311) && (time > 38) ;タメC
trigger12 = (stateno = 3010) && (time >= 15) ; 白楼剣

[state -1, 6B]
type = changestate
value = 330
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = var(10) >= 200
triggerall = command = "b"
triggerall = command = "holdfwd"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact ;A
trigger3 = (stateno = 201) && movecontact && (time > 7) ;AA
trigger4 = (stateno = 210) && movecontact && (time > 7) ;AAA
trigger5 = (stateno = 211) && movecontact && (time > 7) ;遠A
trigger6 = (stateno = 202) && movecontact ;4A
trigger7 = (stateno = 400) && movecontact ;2A
trigger8 = (stateno = 300) && (time > 30) ;B
trigger9 = (stateno = 301) && (time > 38) ;タメB
trigger10 = (stateno = 310) && (time > 38) ;C
trigger11 = (stateno = 311) && (time > 38) ;タメC
trigger12 = (stateno = 3010) && (time >= 15) ; 白楼剣

[state -1, 4C]
type = changestate
value = 325
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = var(10) >= 200
triggerall = command = "c"
triggerall = command = "holdback"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact ;A
trigger3 = (stateno = 201) && movecontact && (time > 7) ;AA
trigger4 = (stateno = 210) && movecontact && (time > 7) ;AAA
trigger5 = (stateno = 211) && movecontact && (time > 7) ;遠A
trigger6 = (stateno = 202) && movecontact ;4A
trigger7 = (stateno = 400) && movecontact ;2A
trigger8 = (stateno = 300) && (time > 30) ;B
trigger9 = (stateno = 301) && (time > 38) ;タメB
trigger10 = (stateno = 310) && (time > 38) ;C
trigger11 = (stateno = 311) && (time > 38) ;タメC
trigger12 = (stateno = 3010) && (time >= 15) ; 白楼剣

[state -1, 4B]
type = changestate
value = 320
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = var(10) >= 200
triggerall = command = "b"
triggerall = command = "holdback"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact ;A
trigger3 = (stateno = 201) && movecontact && (time > 7) ;AA
trigger4 = (stateno = 210) && movecontact && (time > 7) ;AAA
trigger5 = (stateno = 211) && movecontact && (time > 7) ;遠A
trigger6 = (stateno = 202) && movecontact ;4A
trigger7 = (stateno = 400) && movecontact ;2A
trigger8 = (stateno = 300) && (time > 30) ;B
trigger9 = (stateno = 301) && (time > 38) ;タメB
trigger10 = (stateno = 310) && (time > 38) ;C
trigger11 = (stateno = 311) && (time > 38) ;タメC
trigger12 = (stateno = 3010) && (time >= 15) ; 白楼剣

[state -1, タメC]
type = changestate
value = 311
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = var(10) >= 200
trigger1 = command = "hold_c"
trigger1 = stateno = 310
trigger1 = time = [13,18]

[state -1, C地上]
type = changestate
value = 310
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = var(10) >= 200
triggerall = command = "c"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact ;A
trigger3 = (stateno = 201) && movecontact && (time > 7) ;AA
trigger4 = (stateno = 210) && movecontact && (time > 7) ;AAA
trigger5 = (stateno = 211) && movecontact && (time > 7) ;遠A
trigger6 = (stateno = 202) && movecontact ;4A
trigger7 = (stateno = 400) && movecontact ;2A
trigger8 = (stateno = 300) && (time > 30) ;B
trigger9 = (stateno = 301) && (time > 38) ;タメB
trigger10 = (stateno = 3010) && (time >= 15) ; 白楼剣

[state -1, タメB]
type = changestate
value = 301
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = var(10) >= 200
trigger1 = command = "hold_b"
trigger1 = stateno = 300
trigger1 = time = [9,14]

[state -1, B]
type = ChangeState
value = 300
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = var(10) >= 200
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact ;A
trigger3 = (stateno = 201) && movecontact && (time > 7) ;AA
trigger4 = (stateno = 210) && movecontact && (time > 7) ;AAA
trigger5 = (stateno = 211) && movecontact && (time > 7) ;遠A
trigger6 = (stateno = 202) && movecontact ;4A
trigger7 = (stateno = 400) && movecontact ;2A
trigger8 = (stateno = 3010) && (time >= 15) ; 白楼剣



;打撃------------------------------------------------------------------------------
[State -1, 3A]
type = ChangeState
value = 410
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = command = "holdfwd"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 400) && movecontact && (time = [10,15]) ;2A
trigger3 = (stateno = 200) && movecontact && (time = [5,13]) ;A
trigger4 = (stateno = 211) && movecontact && (time = [7,18]) ;遠A
trigger5 = (stateno = 3010) && (time >= 15) ; 白楼剣

[state -1, タメ6A]
type = changestate
value = 222
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
trigger1 = stateno = 221
trigger1 = command = "hold_a"
trigger1 = time = [8,9]

[State -1, 6A]
type = ChangeState
value = 221
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = command = "a"
triggerall = command = "holdfwd"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact ;A 
trigger3 = (stateno = 400) && movecontact ;2A
trigger4 = (stateno = 3010) && (time >= 15) ; 白楼剣

[State -1, 4A]
type = ChangeState
value = 202
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = command = "a"
triggerall = command = "holdback"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 202) && movecontact ;4A 
trigger3 = (stateno = 3010) && (time >= 15) ; 白楼剣

[State -1, AAAA]
type = ChangeState
value = 220
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = (stateno = 210) && movecontact && (time > 7) ;AAA

[State -1, AAA]
type = ChangeState
value = 210
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = (stateno = 201) && movecontact ;AA

[State -1, A二回目]
type = ChangeState
value = 201
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = (stateno = 200) && movecontact ;A

[State -1, A]
type = ChangeState
value = 200
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = statetype != A
triggerall = p2bodydist x <= 20
trigger1 = ctrl
trigger2 = (stateno = 3010) && (time >= 15) ; 白楼剣



;------------------------------------------------------------------------------

[State -1, 挑発]
type = ChangeState
value = 195
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = command = "start"
trigger1 = statetype != A
trigger1 = ctrl

;しゃがみ------------------------------------------------------------------------------
[State -1, 2A]
type = ChangeState
value = 400
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = command != "holdfwd"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 3010) && (time >= 15) ; 白楼剣



;ジャンプ------------------------------------------------------------------------------
;必殺技---------------------------------------------
[state -1, 空中突進パラノイアC]
type = changestate
value = 1056
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = var(10) >= 200
triggerall = command = "236c"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact ;JA
trigger3 = (stateno = 610) && movehit && (time > 14) ;J2A
trigger4 = (stateno = 630) && movecontact && (time > 14) ;J8A
trigger5 = (stateno = 700) && (time > 30) ;JB
trigger6 = (stateno = 701) && (time > 38) ;タメJB
trigger7 = (stateno = 710) && (time > 38) ;JC
trigger8 = (stateno = 711) && (time > 38) ;タメJC
trigger9 = (stateno = 320) && (animelem = 12) || (stateno = 720) && movecontact ;4B
trigger10 = (stateno = 325) && (animelem = 12) || (stateno = 725) && movecontact ;4C
trigger11 = (stateno = 730) && (time > 30) ;6B
trigger12 = (stateno = 735) && (time > 30) ;6C

[state -1, 空中突進パラノイアB]
type = changestate
value = 1051
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = var(10) >= 200
triggerall = command = "236b"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact ;JA
trigger3 = (stateno = 610) && movehit && (time > 14) ;J2A
trigger4 = (stateno = 630) && movecontact && (time > 14) ;J8A
trigger5 = (stateno = 700) && (time > 30) ;JB
trigger6 = (stateno = 701) && (time > 38) ;タメJB
trigger7 = (stateno = 710) && (time > 38) ;JC
trigger8 = (stateno = 711) && (time > 38) ;タメJC
trigger9 = (stateno = 320) && (animelem = 12) || (stateno = 720) && movecontact ;4B
trigger10 = (stateno = 325) && (animelem = 12) || (stateno = 725) && movecontact ;4C
trigger11 = (stateno = 730) && (time > 30) ;6B
trigger12 = (stateno = 735) && (time > 30) ;6C



;射撃---------------------------------------------
[state -1, J6C]
type = changestate
value = 735
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = var(10) >= 200
triggerall = command = "c"
triggerall = command = "holdfwd"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact ;JA
trigger3 = (stateno = 610) && movehit && (time > 14) ;J2A
trigger4 = (stateno = 630) && movecontact && (time > 14) ;J8A
trigger5 = (stateno = 700) && (time > 30) ;JB
trigger6 = (stateno = 701) && (time > 38) ;タメJB
trigger7 = (stateno = 710) && (time > 38) ;JC
trigger8 = (stateno = 711) && (time > 38) ;タメJC

[state -1, J6B]
type = changestate
value = 730
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = var(10) >= 200
triggerall = command = "b"
triggerall = command = "holdfwd"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact ;JA
trigger3 = (stateno = 610) && movehit && (time > 14) ;J2A
trigger4 = (stateno = 630) && movecontact && (time > 14) ;J8A
trigger5 = (stateno = 700) && (time > 30) ;JB
trigger6 = (stateno = 701) && (time > 38) ;タメJB
trigger7 = (stateno = 710) && (time > 38) ;JC
trigger8 = (stateno = 711) && (time > 38) ;タメJC

[state -1, J4C]
type = changestate
value = 725
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = var(10) >= 200
triggerall = command = "c"
triggerall = command = "holdback"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact ;JA
trigger3 = (stateno = 610) && movehit && (time > 14) ;J2A
trigger4 = (stateno = 630) && movecontact && (time > 14) ;J8A
trigger5 = (stateno = 700) && (time > 30) ;JB
trigger6 = (stateno = 701) && (time > 38) ;タメJB
trigger7 = (stateno = 710) && (time > 38) ;JC
trigger8 = (stateno = 711) && (time > 38) ;タメJC

[state -1, J4B]
type = changestate
value = 720
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = var(10) >= 200
triggerall = command = "b"
triggerall = command = "holdback"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact ;JA
trigger3 = (stateno = 610) && movehit && (time > 14) ;J2A
trigger4 = (stateno = 630) && movecontact && (time > 14) ;J8A
trigger5 = (stateno = 700) && (time > 30) ;JB
trigger6 = (stateno = 701) && (time > 38) ;タメJB
trigger7 = (stateno = 710) && (time > 38) ;JC
trigger8 = (stateno = 711) && (time > 38) ;タメJC

[state -1, タメJC]
type = changestate
value = 711
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = var(10) >= 200
trigger1 = command = "hold_c"
trigger1 = stateno = 710
trigger1 = time = [13,18]

[state -1, JC]
type = changestate
value = 710
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = var(10) >= 200
triggerall = command = "c"
triggerall = command != "holddown"
triggerall = statetype = A
trigger1 = ctrl

[state -1, タメJB]
type = changestate
value = 701
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = var(10) >= 200
trigger1 = command = "hold_b"
trigger1 = stateno = 700
trigger1 = time = [9,14]

[state -1, JB]
type = changestate
value = 700
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = var(10) >= 200
triggerall = command = "b"
triggerall = statetype = A
trigger1 = ctrl



;打撃---------------------------------------------
[State -1, 遠A]
type = Changestate
value = 211
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = statetype != A
triggerall = p2bodydist x > 20
trigger1 = ctrl

[State -1, J2A]
type = ChangeState
value = 610
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = A
trigger1 = ctrl

[State -1, J8A]
type = ChangeState
value = 630
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = command = "a"
triggerall = command = "holdup"
trigger1 = statetype = A
trigger1 = ctrl

[State -1, JA]
type = ChangeState
value = 600
triggerall = (var(14) & (2)) = (0) ;非ストップウォッチ
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl


;------------------------------------------------------------------------------

[state -2, 回避結界2]
type = changestate
value = 60
triggerall = command = "zz"
triggerall = command = "holddown"
triggerall = command != "holdback"
trigger1 = stateno = [151,152]
trigger2 = stateno = [153,154]

[state -2, 回避結界1]
type = changestate
value = 64
triggerall = command = "zz"
triggerall = command = "holddown"
triggerall = command = "holdback"
trigger1 = stateno = [151,152]
trigger2 = stateno = [153,154]

[state -2, 回避結界6]
type = changestate
value = 100
triggerall = command = "zz"
triggerall = command != "holddown"
triggerall = command = "holdfwd"
trigger1 = stateno = [151,152]
trigger2 = stateno = [153,154]

[state -2, 回避結界4]
type = changestate
value = 105
triggerall = command = "zz"
triggerall = command != "holddown"
triggerall = command = "holdback"
trigger1 = stateno = [151,152]
trigger2 = stateno = [153,154]

[state -2, 回避結界A6]
type = changestate
value = 110
triggerall = command = "zz"
triggerall = command != "holddown"
triggerall = command = "holdfwd"
trigger1 = stateno = [155,156]

[state -2, 回避結界A4]
type = changestate
value = 115
triggerall = command = "zz"
triggerall = command != "holddown"
triggerall = command = "holdback"
trigger1 = stateno = [155,156]

;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
