TEC-9 RELEASED - 22 APR 2017 I never thought coding a sidearm would introduce several difficulties not present on primary weapons (But I guess I should've anticipated them since my experience on CS HellStrike.) This one may contain some more glitches, especially having the FiveseveN as base weapon. Now I'm well aware that the Tec-9 is coded for the 9mm ammo but the Glock is reserved for the CZ75 and the Elites-- well, they're just a whole new thing. I can't base weapons on a single gun because it messed up the HUD sprites. So be ready to have your Tec-9 share ammo with your P90! In other updates, this might be the last weapon to be released for now. There are several difficulties with the last three weapons that I alone can't solve. The CZ75's code is doing well but I need the model fixed to have two sets of animations for each: One with the spare mag attached and one without. So far we're having difficulties importing them properly. The R8 Revolver is also a model problem. There are difficulties importing the alternate fire animations. I might decide to work on this but omit the alternate fire for the meantime just to get the project one step closer to completion. The Molotov and Incendiary doesn't have proper models yet, and the code is something I need to study for. I'll be working on some stuff unrelated to plugins for awhile, give my melted brain a bit of a break. Till then, cheerio!... UPDATE - 19 APR 2017 Started works on CZ75 (60%) and Tec-9 (90%) but still a lot of bugs to fix. Sorry, too busy (lazy) to make full report...