"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\v_crossbow/w_clip"
	"$bumpmap" "models\weapons\v_crossbow/w_clip_nm"
	
	"$selfillum" "1"
	//"$selfillummask" "models\v_glock/v_glock"
	"$selfillumtint" "[1 1 1]"
	"$selfIllumFresnel" "1"
	"$selfIllumFresnelMinMaxExp" "[.25 5 11]"
	
	"$phong" "1"
	"$phongexponent" "100"
	"$phongboost" "1"
	"$phongfresnelranges" "[1 1 1]"
	"$phongtint" "[1 1 1]"
  	"$rimlight"               "1"
	"$rimlightexponent"       "25"
	"$rimlightboost"          "1"
}
